Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Simone S. Borges"'
Autor:
Fernando Tiosso, Tiago Roberto Kautzmann, Helena Macedo Reis, Rodrigo Clemente Thom de Souza, Patrícia Augustin Jaques, Simone S. Borges
Publikováno v:
Revista Interface Tecnológica. 17:130-143
Em sistemas computacionais educacionais, os elementos de multimídia vem sendo utilizados como ferramentas cognitivas importantes capazes de apoiar a compreensão de informações mais complexas. Porém, quando elaborados de maneira inadequada, os el
Autor:
Simone S. Borges, Andre Takeshi Endo, Diego Roberto Colombo Dias, Vinicius H. S. Durelli, Marcelo de Paiva Guimarães, Rafael Serapilha Durelli, Marcelo Medeiros Eler
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
Software testing involves probing into the behavior of software systems to uncover faults. Most testing activities are complex and costly, so a practical strategy that has been adopted to circumvent these issues is to automate software testing. There
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c07b1a18853abd5f2676bb15425ae3a0
Autor:
Ig Ibert Bittencourt, Helena Macedo Reis, Seiji Isotani, Patrícia Augustin Jaques, Simone S. Borges, Leonardo Marques, Vinicius H. S. Durelli
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
PurposeThe purpose of this paper is to describe an experimental study to reduce cognitive load and enhance usability for interactive geometry software. Design/methodology/approachThe Graphical User Interface is the main mechanism of communication bet
Selecting Effective Influence Principles for Tailoring Gamification-Based Strategies to Player Roles
Autor:
Simone S. Borges, Seiji Isotani
Publikováno v:
Workshops do Congresso Brasileiro de Informática na Educação.
Publikováno v:
Communications in Computer and Information Science ISBN: 9783319979335
HEFA
HEFA
Group formation in CSCL refers to the process of adequate selection and grouping of students to create scenarios and situations that help the learning to occur more smoothly. Objective: this paper presents a systematic mapping of the literature about
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0e6ab7a8238bb3f6a1e6a4766818acef
https://doi.org/10.1007/978-3-319-97934-2_5
https://doi.org/10.1007/978-3-319-97934-2_5
Autor:
Rafael S. Durelli, Márcio Eduardo Delamaro, Marcelo Medeiros Eler, André Takeshi Endo, Juliana Botelho, Vinicius H. S. Durelli, Simone S. Borges
Publikováno v:
SAST
The proliferation of mobile devices has given rise to an increasing demand for software that is well-suited to this particular environment. However, ensuring the quality of mobile applications is challenging. Much of the overall complexity of mobile
Autor:
Seiji Isotani, Riichiro Mizoguchi, Simone S. Borges, Helena Macedo Reis, Ig Ibert Bittencourt, Vinicius H. S. Durelli
Publikováno v:
ICALT
Persuasion profiling has been shown to be a promising method to personalize persuasive messages that can influence users. In the context of learning, persuade students towards following pedagogical tasks is an important role of teachers and intellige
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1102c05e9d30e03d4a0feb105848b5df
Autor:
Paulo Alexandre Bressan, Diego Roberto Colombo Dias, Valéria Farinazzo Martins, Bruno Carvalho Alves, Vinicius H. S. Durelli, Simone S. Borges, Marcelo de Paiva Guimarães
Publikováno v:
Universal Access in Human–Computer Interaction. Designing Novel Interactions ISBN: 9783319587028
HCI (8)
HCI (8)
Spatial reasoning is key to success in several fields, including learning solid geometry concepts. Due to their lack of spatial skills, some students struggle with solid geometry concepts. Part of this difficulty stems from the fact that textbooks il
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::67429314422f8ee2fb784a3236256016
https://doi.org/10.1007/978-3-319-58703-5_8
https://doi.org/10.1007/978-3-319-58703-5_8
Autor:
Seiji Isotani, Vinicius H. S. Durelli, Ig Ibert Bittencourt, Simone S. Borges, Riichiro Mizoguchi
Publikováno v:
Communications in Computer and Information Science ISBN: 9783319520384
Gamification has been widely used in education with mixed results. Some empirical findings indicate that gamification can increase motivation and engagement in students; other findings highlight that gamification can be a distraction to students; and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ecf4a370a82a46f1bf2b74ad770daed2
https://doi.org/10.1007/978-3-319-52039-1_2
https://doi.org/10.1007/978-3-319-52039-1_2
Publikováno v:
RENOTE; v. 12, n. 1 (2014): Edição regular
Em sistemas de geometria interativa (GI), a interface gráfica do usuário é um importante elemento, pois a visualização dos objetos geométricos e as informações apresentadas aos usuários colaboram para a compreensão dos conceitos estudados.