Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Simone Ghisio"'
Autor:
Antonio Camurri, Emanuele Seminerio, Wanda Morganti, Corrado Canepa, Nicola Ferrari, Simone Ghisio, Andrea Cera, Paolo Coletta, Marina Barbagelata, Gianluca Puleo, Ilaria Nolasco, Claudio Costantini, Barbara Senesi, Alberto Pilotto
Publikováno v:
Frontiers in Computer Science, Vol 5 (2024)
IntroductionThe World Health Organization (WHO) acknowledges the presence of a significant body of research on the positive effects of the arts on health, considering a variety of factors including physical well-being, quality of life, and social and
Externí odkaz:
https://doaj.org/article/9284045c7afa4b0888d960dec560fe43
Autor:
Simone Ghisio, Paolo Coletta, Stefano Piana, Paolo Alborno, Gualtiero Volpe, Antonio Camurri, Ludovica Primavera, Carla Ferrari, Carla Guenza, Paolo Moretti, Valeria Bergamaschi, Andrea Ravaschio
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 2, Iss 5, Pp 1-8 (2015)
This paper addresses the use of a remote interactive platform to support home-based rehabilitation for children with motor and cognitive impairment. The interaction between user and platform is achieved on customizable full-body interactive serious g
Externí odkaz:
https://doaj.org/article/a988a518bff844919e682b6a0cf5cc36
Autor:
Temitayo Olugbade, Roberto Sagoleo, Simone Ghisio, Nicolas Gold, Amanda C De C Williams, Beatrice De Gelder, Antonio Camurri, Gualtiero Volpe, Nadia Bianchi-Berthouze
Publikováno v:
2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
We ran the first Affective Movement Recognition (AffectMove) challenge that brings together datasets of affective bodily behaviour across different real-life applications to foster work in this area. Research on automatic detection of naturalistic af
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8960e1e1e95cf106be7a37efa0254c47
https://cris.maastrichtuniversity.nl/en/publications/b50bff02-5e01-44a1-a816-ee4749f87b0f
https://cris.maastrichtuniversity.nl/en/publications/b50bff02-5e01-44a1-a816-ee4749f87b0f
Autor:
Sofia Fiscon, Nicola Ferrari, Ludovica Primavera, Gualtiero Volpe, Chiara Tacchino, Paolo Moretti, Ksenia Kolykhalova, Paolo Coletta, Simone Ghisio, Antonio Camurri, Beatrice Amadeo
Publikováno v:
GOODTECHS
Designing multimodal systems for interactive computer play, as tools for supporting rehabilitation of children with motor and/or cognitive impairment is a complex process, requiring interaction of many stakeholders, including clinicians, therapists,
Publikováno v:
Proceedings of the 5th International Conference on Movement and Computing
MOCO
Proceedings of the 5th International Conference on Movement and Computing -MOCO '18
Proceedings of the 5th International Conference on Movement and Computing-MOCO 18
MOCO
Proceedings of the 5th International Conference on Movement and Computing -MOCO '18
Proceedings of the 5th International Conference on Movement and Computing-MOCO 18
Recent results from psychophysics and developmental psychology show that children do not integrate and use the same sensory modalities in the same way, but they rather have a preferential sensory channel to learn specific concepts. In schools, howeve
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eb2253524a8d3d6b574963016251abae
http://hdl.handle.net/11567/933232
http://hdl.handle.net/11567/933232
Autor:
Maurizio Mancini, Antonio Camurri, Paolo Alborno, Simone Ghisio, Stefano Piana, Gualtiero Volpe
Publikováno v:
MOCO
This abstract presents a computational model and a software library for the EyesWeb XMI platform to measure a mid-level movement quality of particular importance to convey expressivity: Postural Tension. A whole body posture can be described by a vec
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7f573b4a8c73b41cb2243262a4d8394d
http://hdl.handle.net/11567/933097
http://hdl.handle.net/11567/933097
Publikováno v:
MIE@ICMI
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education -MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education -MIE 2017
Multisensory learning is considered a relevant pedagogical framework for education since a very long time and several authors support the use of a multisensory and kinesthetic approach in children learning. Moreover, results from psychophysics and de
Publikováno v:
MIE@ICMI
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education -MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education -MIE 2017
Recent results from psychophysics and developmental psychology show that children have a preferential sensory channel to learn specific concepts. In this work, we explore the possibility of developing and evaluating novel multisensory technologies fo
Autor:
Antonio Camurri, Simone Ghisio, Paolo Coletta, Paolo Moretti, Andrea Ravaschio, Valeria Bergamaschi, Carla Maria Guenza, Carla Ferrari, Ludovica Primavera, Gualtiero Volpe, Paolo Alborno, Stefano Piana
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 2, Iss 5, Pp 1-8 (2015)
INTETAIN
INTETAIN
This paper addresses the use of a remote interactive platform to support home-based rehabilitation for children with motor and cognitive impairment. The interaction between user and platform is achieved on customizable full-body interactive serious g
Autor:
Simone Ghisio, Antonio Camurri, Donald Glowinski, Floriane Dardard, Marcello Sanguineti, Giorgio Gnecco
Publikováno v:
Procedia Social and Behavioral Sciences, Vol. 108 (2014) pp. 249-259
Concepts and tools from cooperative game theory are exploited to quantify the role played by each member of a team in estimating the position of an observed point of interest. The measure of importance known as “Shapley value” is used to this end