Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Simon Hoermann"'
Autor:
Mamehgol Yousefi, Stephanie Elena Crowe, Simon Hoermann, Mos Sharifi, Alvaro Romera, Ahmad Shahi, Thammathip Piumsomboon
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Attention has increasingly been focused on the potential of Extended Reality (XR) and Embodied Virtual Agents (EVAs) to significantly influence human behaviour. While an expanding body of literature explores the individual impacts of XR and EVAs, the
Externí odkaz:
https://doaj.org/article/d48b6002e9a64ad2be53de2d4044b5c3
Publikováno v:
Frontiers in Computer Science, Vol 6 (2024)
The use of virtual reality (VR) in firefighter training is promising because it provides cost-effective, safe environments that arouse similar behavioral responses to real-life scenarios. However, the pedagogical potential of VR and its impact on lea
Externí odkaz:
https://doaj.org/article/d2bc192eb9134a78968b246740769280
Autor:
Stephanie Elena Crowe, Mamehgol Yousefi, Bahareh Shahri, Thammathip Piumsomboon, Simon Hoermann
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Introduction: Virtual Reality applications for rehabilitation are increasing in popularity. In traditional as well as virtual rehabilitation, the guidance of an occupational therapist through physical and verbal interaction is often required. Several
Externí odkaz:
https://doaj.org/article/4849f63de48148ffb0d6a7bc0089f9b0
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
In this paper, we explore the current technical possibilities of eating in virtual reality (VR) and show how this could be used to influence eating behaviors. Cue-based exposure therapy is a well-known method used to treat eating disorders. There are
Externí odkaz:
https://doaj.org/article/33e36f825afa48acbf810eba2472ef4f
Autor:
Thammathip Piumsomboon, Gavin Ong, Cameron Urban, Barrett Ens, Jack Topliss, Xiaoliang Bai, Simon Hoermann
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
This research explores visualisation and interaction techniques to disengage users from immersive virtual environments (IVEs) and transition them back to the Augmented Reality mode in the real world. To gain a better understanding and novel ideas, we
Externí odkaz:
https://doaj.org/article/0e3646234b554bfea31d658625ce7a08
Publikováno v:
Substance Abuse: Research and Treatment, Vol 16 (2022)
Cue reactivity to Electronic Nicotine Delivery Systems (ENDS) has been studied by several researchers, yet the variability in user types (smokers, former smokers, dual users, exclusive ENDS users) and ENDS designs used between the studies may have un
Externí odkaz:
https://doaj.org/article/62d2e019b16c408391285b62b012f31d
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Immersive virtual reality (VR) shows a lot of potential for the training of professionals in the emergency response domain. Firefighters occupy a unique position among emergency personnel as the threats they encounter are mainly environmental. Immers
Externí odkaz:
https://doaj.org/article/a655f965fe644ebeaf2d55b26d3945d9
Publikováno v:
Journal of Medical Internet Research, Vol 23, Iss 9, p e24307 (2021)
BackgroundOver the last 2 decades, virtual reality technologies (VRTs) have been proposed as a way to enhance and improve smoking cessation therapy. ObjectiveThis systematic review aims to evaluate and summarize the current knowledge on the applicat
Externí odkaz:
https://doaj.org/article/23af87088a1d49a38fc36053cbfd20d9
Autor:
Khushnood Naqshbandi, Simon Hoermann, David Milne, Dorian Peters, Benjamin Davies, Sophie Potter, Rafael A. Calvo
Publikováno v:
Human Technology, Vol 15, Iss 1, Pp 6-29 (2019)
This paper presents an investigation into the experiences and perceptions of volunteers and community managers of an Australian voluntary-sector organization that supports young help-seeking people. The process focused specifically on the design of a
Externí odkaz:
https://doaj.org/article/231da150c149492288cd52690d8485c5
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Avatar-mediated collaboration in virtual environments is becoming more and more prevalent. However, current consumer systems are not suited to fully replicate real-world nonverbal communication. We present a novel avatar system for collaboration in v
Externí odkaz:
https://doaj.org/article/f4f8872a1fa64408864f6d9142868776