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pro vyhledávání: '"Sim, Gavin Robert"'
Publikováno v:
In Computers & Education March 2019 130:121-138
Autor:
Read, Janet C, Larusdottir, Marta Kristin, Islind, Anna Sigríður, Sim, Gavin Robert, Fitton, Daniel Bowen
Publikováno v:
International Journal of Child-Computer Interaction. 33:100505
We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their c
Publikováno v:
International Journal of Child-Computer Interaction
Children are increasingly interacting with digital technology and there are concerns relating to their online safety. Warning signs and messages have been integrated within technology in attempt to address safety concerns, however they often use meta
Publikováno v:
Proceedings of the 13th International Ethicomp Conference: The Possibilities of Ethical ICT
In this paper we present the ABCD framework for working ethically with children and young people in participatory design studies. This framework covers A – Agreement and consent made between all participants and interested parties; B – Behaviour
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::6a0b241a3fdad7f2eb1b9d1f430b7638
Publikováno v:
Proceedings of the 27th International BCS Human Computer Interaction Conference
Scopus-Elsevier
Scopus-Elsevier
This paper reports the results of a short survey aimed at examining the extent to which children use mobile phone application stores. Aspects investigated included whether children used application stores on their own or parents’ devices, how child
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bb9e526611eca98bffe9eb89c9f1a858
https://clok.uclan.ac.uk/13467/1/13467_sim.pdf
https://clok.uclan.ac.uk/13467/1/13467_sim.pdf
Publikováno v:
The Electronic Journal of e-Learning
Scopus-Elsevier
Scopus-Elsevier
For a child to learn through Problem‑Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual dev
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::519938b40ba79675719081887bbe5e0d
Autor:
Sim, Gavin Robert, Read, Janet C
The aggregation of usability problems is an integral part of a usability evaluation. Numerous problems can be revealed and given that there are usually limited resources for fixing or redesigning the system then prioritisation of the problem set is e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::a11d52c8f81f6e8614a2c7ef456e0569