Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Silva, Nuno Sotero Alves da"'
Autor:
Silva, Nuno Sotero Alves da, Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Fonseca, Tiago Filipe Rodrigues
Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into educ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::abfdcb3a8e3155cc2620e79bdbed29f9
http://hdl.handle.net/11144/362
http://hdl.handle.net/11144/362
This paper explores two hot topics in e-learning literature: moral reasoning (bond to ethical and social issues) and its generations. Future educational environments impose a dramatic shift regarding “educational actors”, since include non-human
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::b1479bd17079002d6a277574e74ea47e
http://hdl.handle.net/11144/361
http://hdl.handle.net/11144/361
Serious games are a key component within technological mashups that characterise future learning environments, namely in medicine. Recent empirical studies denote ambiguous results about their role or influence in education or training; however, this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::e02b94a31f69100729f78c55a8d7f481
http://hdl.handle.net/11144/363
http://hdl.handle.net/11144/363
Autor:
Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Silva, Nuno Sotero Alves da, Pietrzykowski, Adam, Fonseca, Tiago Filipe Rodrigues da
Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitativ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::c61e5324fb8a5bc4fb403f6bdd82e497
http://hdl.handle.net/11144/353
http://hdl.handle.net/11144/353
Autor:
Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Silva, Nuno Sotero Alves da, Pietrzykowski, Adam, Fonseca, Tiago Filipe Rodrigues
Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::eb6123b7730e04ba7244de5ea43468ca
http://hdl.handle.net/11144/364
http://hdl.handle.net/11144/364
Marketing and knowledge management convergence is a key trend of 21st century competitive business environment, in which, key account managers play an important strategic organisational role due to their blended expertise: technical (organisational a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::36bb2cc3584871d70f69542a9e1858ce
http://hdl.handle.net/11144/365
http://hdl.handle.net/11144/365
Autor:
Silva, Nuno Sotero Alves da, Costa, Gonçalo Jorge Morais da, Prior, Mary, Rogerson, Simon, Stahl, Bernd Carsten
Using as a starting point Shakespeare’s quotation, to be or not be, this paper aims to underline if higher education knowledge authors within distributed learning environments assume an ethical and cultural sensitivity. This research question refle
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::9ef9af60ede3d169ee7535ba3ed34056
http://hdl.handle.net/11144/366
http://hdl.handle.net/11144/366
This contribution aims to discuss if “locational” privacy in tourism is a fallacy! Nevertheless, the authors inform that the reason for this debate is 21st century tourist distinctive characteristic, constantly “wired” through ICT, leading to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::ca4b7e97bf85e933274f13cbdf30dacb
http://hdl.handle.net/11144/371
http://hdl.handle.net/11144/371
The primary challenge to promulgating a more human-centred approach to managing and accounting for innovation is: can we encourage innovation that adds net social value? At the same time, can we deter - or at least not encourage - innovation that ser
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::a5e2810876393b57088d4b1dc8cb30fd
http://hdl.handle.net/11144/376
http://hdl.handle.net/11144/376
Historically education has been supported by technology; however, during the past three decades electronic technologies for educational purposes have been used to achieve better learning outcomes. In fact, there are two main issues in using computers
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::af02b4e1b88ac2d5ff436aa3639bff37
http://hdl.handle.net/11144/377
http://hdl.handle.net/11144/377