Zobrazeno 1 - 10
of 57
pro vyhledávání: '"Siew Hock Ow"'
Publikováno v:
IEEE Access, Vol 7, Pp 62465-62478 (2019)
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, an
Externí odkaz:
https://doaj.org/article/de18570a8d8d41d4bd458f6582133c2e
Publikováno v:
IEEE Access, Vol 7, Pp 96309-96318 (2019)
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills
Externí odkaz:
https://doaj.org/article/8ed03ea987614bd98784b61464f8e904
Publikováno v:
Hussein, M H, Ow, S H, Elaish, M M & Jensen, E O 2022, ' Digital game-based learning in K-12 mathematics education : a systematic literature review ', Education and Information Technologies, vol. 27, no. 2, pp. 2859-2891 . https://doi.org/10.1007/s10639-021-10721-x
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based Learning (DGBL) has been perceived as a promising method in t
Publikováno v:
Australasian Journal of Educational Technology.
This study aims at proposing an integrated model based on the technology acceptance model, the information system success model, cognitive load theory, and personal characteristics to predict students' continued intention to reuse Google Classroom in
Autor:
Siew Hock Ow, Sorada Prathan
Publikováno v:
IET Software. 14:433-442
A data mining-based technique is proposed for the selection and employment of the best-fit programmers to meet the needs of software companies. The proposed technique incorporates Bayes' theorem and artificial neural network (ANN). The datasets used
Autor:
Navid Hashemi Taba, Siew Hock Ow
Publikováno v:
Malaysian Journal of Computer Science. 32:1-17
This research is aimed at introducing an enhanced inspection model known as Improved Software Inspection Model (ISIM) by making some enhancements to overcome or reduce the weaknesses identified in Formal model. ISIM includes a method of selecting sui
Publikováno v:
IEEE Access. 7:96309-96318
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills
Publikováno v:
IEEE Access, Vol 7, Pp 62465-62478 (2019)
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students’ learning and motivation. There are different opinions about the potential benefits of gaming on students’ academic achievements, motivation
Publikováno v:
Interactive Technology and Smart Education
Purpose The use of learning management systems (LMSs) such as Google Classroom has increased significantly in higher education institutes during the COVID-19 pandemic. However, only a few studies have investigated instructors’ continued intention t
Publikováno v:
Australasian Journal of Educational Technology; 2022, Vol. 38 Issue 3, p1-21, 21p