Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Shubhabrata Sengupta"'
Autor:
Dan A. Alcantara, Michael Mitzenmacher, Fatemeh Abbasinejad, Nina Amenta, Shubhabrata Sengupta, Andrei Sharf, John D. Owens
Publikováno v:
Alcantara, Dan A.; Sharf, Andri; Abbasinejad, Fatemeh; Sengupta, Shubhabrata; Mitzenmacher, Michael; Owens, John D.; et al.(2009). Real-Time Parallel Hashing on the GPU. ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia 2009), 28. doi: 10.1145/1661412.1618500. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/445536d6
We demonstrate an efficient data-parallel algorithm for building large hash tables of millions of elements in real-time. We consider two parallel algorithms for the construction: a classical sparse perfect hashing approach, and cuckoo hashing, which
Publikováno v:
Computer Graphics Forum. 28:375-384
We present two novel parallel algorithms for rapidly constructing bounding volume hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton codes to build hierarchies extremely quickly and with high parallel scalabili
Autor:
John D. Owens, Kenneth I. Joy, Tony Bernardin, Brian Christopher Budge, Jeff A. Stuart, Shubhabrata Sengupta
Publikováno v:
Budge, Brian C.; Bernardin, Tony; Stuart, Jeff A.; Sengupta, Shubhabrata; Joy, Ken; & Owens, John D.(2009). Out-of-core Data Management for Path Tracing on Hybrid Resources. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/1750k9st
Author(s): Budge, Brian C.; Bernardin, Tony; Stuart, Jeff A.; Sengupta, Shubhabrata; Joy, Ken; Owens, John D. | Abstract: We present a software system that enables path-traced rendering of complex scenes. The system consists of two primary components
Publikováno v:
Lefohn, Aaron; Kniss, Joe M.; Strzodka, Robert; Sengupta, Shubhabrata; & Owens, John D.(2006). Glift: Generic, Efficient, Random-Access GPU Data Structures. ACM Transactions on Graphics, 25. doi: 10.1145/1122501.1122505. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/6gc3x9w1
This article presents Glift, an abstraction and generic template library for defining complex, random-access graphics processor (GPU) data structures. Like modern CPU data structure libraries, Glift enables GPU programmers to separate algorithms from
Autor:
Vasily Volkov, Nina Amenta, Michael Mitzenmacher, Shubhabrata Sengupta, John D. Owens, Dan A. Alcantara
Publisher Summary This chapter describes a straightforward algorithm for parallel hash table construction on the graphical processing unit (GPU). It constructs the table in global memory and use atomic operations to detect and resolve collisions. Con
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ba8ebe1ad0ca2d07bb5165b75553ac78
https://doi.org/10.1016/b978-0-12-385963-1.00004-6
https://doi.org/10.1016/b978-0-12-385963-1.00004-6
Publikováno v:
Scientific Computing with Multicore and Accelerators
Author(s): Sengupta, Shubhabrata; Harris, Mark; Garland, Michael; Owens, John D. | Editor(s): Kurzak, Jakub; Bader, David A.; Dongarra, Jack
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c8acdd26bea034c540bbe34b54c7b6e5
https://doi.org/10.1201/b10376-36
https://doi.org/10.1201/b10376-36
Publikováno v:
Lefohn, Aaron; Sengupta, Shubhabrata; Kniss, Joe M.; Strzodka, Robert; & Owens, John D.(2005). Dynamic Adaptive Shadow Maps on Graphics Hardware. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/1mr768b6
SIGGRAPH Sketches
SIGGRAPH Sketches
Author(s): Lefohn, Aaron; Sengupta, Shubhabrata; Kniss, Joe M.; Strzodka, Robert; Owens, John D. | Abstract: We present a novel implementation of adaptive shadow maps (ASMs) that performs all shadow lookups and scene analysis on the GPU, enabling int
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0f2486baf18007a2a6357f61c1840b68
http://www.escholarship.org/uc/item/1mr768b6
http://www.escholarship.org/uc/item/1mr768b6
Publikováno v:
SIGGRAPH Sketches
Kniss, Joe M.; Lefohn, Aaron; Strzodka, Robert; Sengupta, Shubhabrata; & Owens, John D.(2005). Octree Textures on Graphics Hardware. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/9cg0w3q7
Kniss, Joe M.; Lefohn, Aaron; Strzodka, Robert; Sengupta, Shubhabrata; & Owens, John D.(2005). Octree Textures on Graphics Hardware. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/9cg0w3q7
Author(s): Kniss, Joe M.; Lefohn, Aaron; Strzodka, Robert; Sengupta, Shubhabrata; Owens, John D. | Abstract: We implement an interactive 3D painting application that stores paint in an octree-like GPU-based adaptive data structure. Interactive painti
Publikováno v:
ACM Transactions on Graphics. 26:20
This article presents resolution-matched shadow maps (RMSM), a modified adaptive shadow map (ASM) algorithm, that is practical for interactive rendering of dynamic scenes. Adaptive shadow maps, which build a quadtree of shadow samples to match the pr