Zobrazeno 1 - 10
of 38
pro vyhledávání: '"Shuangmin Chen"'
Autor:
Yunjia Qi, Chen Zong, Yunxiao Zhang, Shuangmin Chen, Minfeng Xu, Lingqiang Ran, Jian Xu, Shiqing Xin, Ying He
Publikováno v:
Graphical Models, Vol 129, Iss , Pp 101196- (2023)
Given a set of generators, the geodesic Voronoi diagram (GVD) defines how the base surface is decomposed into separate regions such that each generator dominates a region in terms of geodesic distance to the generators. Generally speaking, each ordin
Externí odkaz:
https://doaj.org/article/e97eb522d97b41a2937fffc1f85b6abd
Publikováno v:
Mathematics, Vol 12, Iss 7, p 993 (2024)
Querying the geodesic distance field on a given smooth surface is a fundamental research pursuit in computer graphics. Both accuracy and smoothness serve as common indicators for evaluating geodesic algorithms. In this study, we argue that ensuring t
Externí odkaz:
https://doaj.org/article/26ac763117ca4a41949634b352d4bb8e
Publikováno v:
Frontiers in Pharmacology, Vol 12 (2022)
Lung cancer is one of the malignant tumors that has seen the most rapid growth in terms of morbidity and mortality in recent years, posing the biggest threat to people’s health and lives. In recent years, the nano-drug loading system has made signi
Externí odkaz:
https://doaj.org/article/f0eae34d7d1d477092c9e6ec08f56eae
Publikováno v:
PLoS ONE, Vol 13, Iss 1, p e0190666 (2018)
The shape diameter function (SDF) is a scalar function defined on a closed manifold surface, measuring the neighborhood diameter of the object at each point. Due to its pose oblivious property, SDF is widely used in shape analysis, segmentation and r
Externí odkaz:
https://doaj.org/article/63a53016056e427b9873fbba33a717cb
Publikováno v:
ACM Transactions on Multimedia Computing, Communications, and Applications.
The latest advancements in Virtual Reality(VR) enable the creation of 3D models within a holographic immersive simulation environment. In this paper, we create QuickCSGModeling , a user-friendly mid-air interactive modeling system. We first prepare a
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 5:1-14
The latest innovations of VR make it possible to construct 3D models in a holographic immersive simulation environment. In this paper, we develop a user-friendly mid-air interactive modeling system named EasyVRModeling. We first prepare a dataset con
Autor:
Wenping Wang, Jian Xu, Shuangmin Chen, Na Yuan, Yuewen Ma, Shiqing Xin, Ying He, Pei-Hui Wang
Publikováno v:
Computer Graphics Forum. 39:43-55
Publikováno v:
Computers & Graphics. 90:116-125
Piecewise planar 3D objects are very common in digital furniture manufacturing. In this paper, we propose a novel method for automatic reconstruction of 3D objects with planar facets from unorganized point clouds. We formulate this problem into a poi
Autor:
Qiujie Dong, Zixiong Wang, Manyi Li, Junjie Gao, Shuangmin Chen, Zhenyu Shu, Shiqing Xin, Changhe Tu, Wenping Wang
Geometric deep learning has sparked a rising interest in computer graphics to perform shape understanding tasks, such as shape classification and semantic segmentation. When the input is a polygonal surface, one has to suffer from the irregular mesh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8249871d4b7aeebe86d294ea02ca9313
http://arxiv.org/abs/2202.00307
http://arxiv.org/abs/2202.00307
Publikováno v:
SSRN Electronic Journal.