Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Shu-Guang Kuai"'
Publikováno v:
Journal of Medical Internet Research, Vol 23, Iss 8, p e29150 (2021)
BackgroundThe COVID-19 outbreak has induced negative emotions among people. These emotions are expressed by the public on social media and are rapidly spread across the internet, which could cause high levels of panic among the public. Understanding
Externí odkaz:
https://doaj.org/article/51cde4f129a84198a7dbae654ffb49d1
Publikováno v:
PLoS Biology, Vol 6, Iss 8, p e197 (2008)
Perceptual learning of visual features occurs when multiple stimuli are presented in a fixed sequence (temporal patterning), but not when they are presented in random order (roving). This points to the need for proper stimulus coding in order for lea
Externí odkaz:
https://doaj.org/article/90a548f6c6a34081b392112dbfd60dc6
Publikováno v:
Nature Machine Intelligence. 4:1040-1052
Publikováno v:
PsyCh Journal. 12:34-43
Interpersonal distance plays an important role in human social interaction. With the increasing usage of virtual reality in social interaction, people's interpersonal distance in virtual space attracts great attention. It remains unclear whether and
Publikováno v:
Brain Imaging and Behavior. 15:1934-1943
Public speaking anxiety refers to feelings of nervousness when anticipating or delivering a speech. However, the relationship between anxiety in the anticipation phase and speech delivery phase is unclear. In this study, we used functional near-infra
Publikováno v:
Neuroscience. 425:301-311
The neural mechanisms associated with the limited capacity of working memory (WM) has long been studied, but it is still unclear which neural regions are associated with the precision of visual WM. Here, an orientation recall task for estimating the
Publikováno v:
Applied ergonomics. 103
Eye-gaze and head-gaze are two hands-free interaction modes in virtual reality, each of which has demonstrated different strengths. Selecting suitable interaction modes in different scenarios is important to achieve efficient interaction in virtual s
Publikováno v:
Displays. 59:44-52
It is a great challenge to present realistic light sources in a virtual environment given the limited luminance range of an electronic display. Previous studies show that a glare illusion can enhance the perceived luminance of an area, which is an ef
Publikováno v:
Nature Human Behaviour. 3:847-855
Identifying whether people are part of a group is essential for humans to understand social interactions in social activities. Previous studies have focused mainly on the perceptual grouping of low-level visual features. However, very little attentio
Publikováno v:
SSRN Electronic Journal.
Background: As the outbreak of COVID-19 has caused widespread panic in the general public, it is essential to understand how public sentiment has changed. Methods: In the current study, we continuously tracked online public sentiment through the year