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pro vyhledávání: '"Shu Yano"'
Publikováno v:
IIAI-AAI
In terms of basketball, a player always decides an option of the next movement what leads to get score. In this research, we propose an environment focusing on a ball holder, who has to select the next action. As a support, our environment visualizes
Publikováno v:
IIAI-AAI
In this study, we focus on basketball tactics identification skills and provide learning support. In previous research, we implemented and presented a system that automatically extracts scenes where predefined tactics are used in basketball games for
Autor:
Kenji Matsuura, Naka Gotoda, Shu Yano, Naoya Kohda, Stephen Karungaru, Hiroki Tanioka, Tomohito Wada
Publikováno v:
IMCOM
Basketball is one of the most popular team-sports played on a shared court. It is important to shoot a basket based on a predominant strategy. In terms of individual movement along with the strategy, it is necessary for an offense player to understan
Publikováno v:
VR
When we use a tablet style handheld device such as a smart phone as a part of a virtual really system, its most outstanding future: the touch screen dominating the most area of the front face should be incorporated into the system effectively and ben