Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Shigeki Ohira"'
Publikováno v:
Journal of Systemics, Cybernetics and Informatics, Vol 15, Iss 7, Pp 77-84 (2017)
There must be as many concrete indicators as possible in education, which will become signposts. People will not be confident about their learning and will become confused with tenuous instruction. It is necessary to clarify what they can do and what
Externí odkaz:
https://doaj.org/article/1d751db2d5be47c38a7f4a82d4e5caff
Publikováno v:
Creative Education. 11:1697-1719
Short Retraction Notice The paper is withdrawn from "Creative Education" due to its indexing databases that don’t meet the author’s PhD examination. This article has been retracted to straighten the academic record. In making this decision the Ed
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030864385
CSEDU (Selected Papers)
CSEDU (Selected Papers)
Learning activities, especially face-to-face conversational coaching may invite students experience a set of learning-centered mental states including concentration, confusion, frustration, and boredom, those mental sates have been widely used as vit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f869360d5a1b240180fc3e72b9ac5ae9
https://doi.org/10.1007/978-3-030-86439-2_24
https://doi.org/10.1007/978-3-030-86439-2_24
Publikováno v:
CSEDU (1)
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030211509
CSEDU (Selected Papers)
CSEDU (Selected Papers)
Discussion which consists of several Q&A segments (question and answer pairs) is often considered as one of the most familiar types of intellectual and creative activities at meetings. Evaluating students’ answer-quality of Q&A segments in discussi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::54493d3318c15979527c33e81bf9b434
https://doi.org/10.1007/978-3-030-21151-6_27
https://doi.org/10.1007/978-3-030-21151-6_27
Publikováno v:
KDIR
In this paper, we propose a system for improving the discussion skills of participants in a meeting by automatically evaluating statements in the meeting and effectively feeding back the results of the evaluation to them. To evaluate the skills autom
Autor:
Shunya Seiya, Ukyo Tanikawa, Tomoki Toda, Daisuke Deguchi, Ryuya Ito, Shigeki Ohira, Kosuke Okamoto
Publikováno v:
EDUCON
Learning management systems (LMSs) have become fundamental tools for higher education, and frameworks to leverage digital education data within an LMS have attracted attention. On the other hand, there is strong demand for dealing with various educat
Publikováno v:
FedCSIS (Communication Papers)
Publikováno v:
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG).
University laboratory seminars provide a good opportunity for a presenter and other participants to discuss academic subject matter. In our laboratory, we have integrated a gamification technique into our seminar recording system and have developed a
Publikováno v:
TEEM
Various research activities are carried out every day in research laboratories, including conducting investigations, giving seminars on progress, performing experiments, analyzing results, and writing papers, but all of these activities involve stead