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pro vyhledávání: '"Shi, Yinxuan"'
Autor:
Shi, Yinxuan
Procedural Content Generation (PCG) is no new concept for the gaming industry. From early games like Rogue (1980) and The Sentinel (1986) to more recent games like Diablo III (2012) and Path of Exile (2013), PCG is heavily used in dungeons, quests, m
Externí odkaz:
http://rave.ohiolink.edu/etdc/view?acc_num=osu1469147321
Publikováno v:
2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational & Serious Games (CGAMES); 2015, p119-125, 7p
Autor:
Shi, Yinxuan, Crawfis, Roger
Publikováno v:
2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational & Serious Games (CGAMES); 2014, p1-8, 8p
Publikováno v:
2012 17th International Conference on Computer Games (CGAMES); 1/ 1/2012, p60-65, 6p