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pro vyhledávání: '"Shenchang Eric Chen"'
Autor:
Jim Hanan, Shenchang Eric Chen, Sally A. Applin, Elizabeth Patterson, Dean Blackketter, Steve Rubin, Derrick Yim, Eric Michael Hoffert, Gavin S. P. Miller
Publikováno v:
The Journal of Visualization and Computer Animation. 3:183-197
The Virtual Museum is an interactive, electronic museum where users can move from room to room, and select any exhibit in a room for more detailed examination. The exhibits in the museum are educational, encompassing topics such as medicine, plant gr
Autor:
Shenchang Eric Chen
Publikováno v:
SIGGRAPH
Traditional radiosity methods can compute the illumination for a scene independent of the view position. However, if any part of the scene geometry is changed, the radiosity process will need to be repeated from scratch. Since the radiosity methods a
Autor:
Shenchang Eric Chen
Publikováno v:
SIGGRAPH
Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene
Publikováno v:
Object-Oriented Programming for Graphics ISBN: 9783642791949
Workshops on Object-Oriented Graphics (1)
Workshops on Object-Oriented Graphics (1)
Global illumination rendering involves the simulation of light interreflections between emitting and reflecting surfaces. Accounting for global illumination is necessary in the quest to generate images indistinguishable from real photographs. However
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::129464f8ff7d3020f7620b2f9daaf94b
https://doi.org/10.1007/978-3-642-79192-5_12
https://doi.org/10.1007/978-3-642-79192-5_12
Autor:
Shenchang Eric Chen, Lance Williams
Publikováno v:
SIGGRAPH
Seminal graphics ISBN: 158113052X
Seminal graphics ISBN: 158113052X
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. Th
Autor:
Shenchang Eric Chen
Publisher Summary This chapter discusses implementation of progressive radiosity with user-provided polygon display routines. Radiosity has emerged as a popular rendering technique. The main advantage of radiosity is its capability of simulating diff
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0a18fb733904b3a6f278424c044cf544
https://doi.org/10.1016/b978-0-08-050754-5.50063-3
https://doi.org/10.1016/b978-0-08-050754-5.50063-3
Publikováno v:
SIGGRAPH
A new progressive global illumination method is presented which produces approximate images quickly, and then continues to systematically produce more accurate images. The method combines the existing methods of progressive refinement radiosity, Mont
Autor:
Miller, Gavin, Hoffert, Eric, Shenchang, Eric Chen, Patterson, Elizabeth, Blackketter, Dean, Rubin, Steve, Applin, Sally Ann, Yim, Derrick, Hanan, Jim
Publikováno v:
Journal of Visualization & Computer Animation; Jul-Sep92, Vol. 3 Issue 3, p183-197, 18p, 6 Diagrams
Publikováno v:
Seminal graphics ISBN: 158113052X
SIGGRAPH
SIGGRAPH
A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches. The enormous memory costs of the radiosity algorithm are also eliminated by computing form-factors on-the-fly. The technique is base
Periodical
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