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pro vyhledávání: '"Shaun K. Kane"'
Autor:
Shaun K. Kane
Publikováno v:
Information Research: An International Electronic Journal, Vol 12, Iss 3, p 309 (2007)
Introduction. The accessibility of Websites to people with disabilities is a problem that affects millions of people. Current accessibility initiatives generally target large government or commercial sites. A rapidly growing segment of online content
Externí odkaz:
https://doaj.org/article/3ccf47bfac6d4b569d8535ebaaf49bc4
Autor:
Stephanie Valencia, Richard Cave, Krystal Kallarackal, Katie Seaver, Michael Terry, Shaun K. Kane
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Annika Muehlbradt, Shaun K. Kane
Publikováno v:
ACM Transactions on Accessible Computing. 15:1-32
Evaluating the quality of accessible image captions with human raters is difficult, as it may be difficult for a visually impaired user to know how comprehensive a caption is, whereas a sighted assistant may not know what information a user will need
Publikováno v:
ACM SIGACCESS Accessibility and Computing. :1-6
The first article, written by Jeffrey P. Bigham (General Chair), Shiri Azenkot (Program Chair) and Shaun Kane (Program Chair) provides an overview of the ASSETS'19 conference.
Autor:
Varsha Koushik, Shaun K. Kane
Publikováno v:
International Journal of Human-Computer Studies. 165:102862
Publikováno v:
XRDS: Crossroads, The ACM Magazine for Students. 25:44-49
In order to foster interest in machine learning among young people, presented are simple and effective ways to engage kids using sensors on their own bodies.
Publikováno v:
CHI
Teachers of the Visually Impaired (TVIs) teach academic and functional living skills simultaneously to prepare students with vision impairment to be successful and independent. Current educational tools primarily focus on academic instruction rather
Publikováno v:
ASSETS
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including work, entertainment, communication, and education. However, there has been little research into understanding the usability of VR for people with mobility
Publikováno v:
ASSETS
Sensing technologies that implicitly and explicitly mediate digital experiences are an increasingly pervasive part of daily living; it is vital to ensure that these technologies work appropriately for people with physical disabilities. We conducted o
Publikováno v:
CHI
Braille literacy has fallen in recent years, and many blind children now grow up without learning Braille. However, learning Braille can increase employment chances and improve literacy skills. We introduce BrailleBlocks, a system to help visually im