Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Shaghaghi, Navid"'
Autor:
Shaghaghi, Navid1 (AUTHOR) nshaghaghi@scu.edu, Fazlollahi, Frankie1 (AUTHOR), Shrivastav, Tushar1 (AUTHOR), Graham, Adam1 (AUTHOR), Mayer, Jesse1 (AUTHOR), Liu, Brian1 (AUTHOR), Jiang, Gavin1 (AUTHOR), Govindaraju, Naveen1 (AUTHOR), Garg, Sparsh1 (AUTHOR), Dunigan, Katherine1 (AUTHOR), Ferguson, Peter1 (AUTHOR)
Publikováno v:
Sensors (14248220). May2024, Vol. 24 Issue 10, p3253. 22p.
Publikováno v:
Current Directions in Biomedical Engineering, Vol 7, Iss 2, Pp 839-842 (2021)
Vaccination is the primary strategy to prevent COVID-19 illness and hospitalization. However, supplies are scarce and due to the regional mutations of the virus, new vaccines or booster shots will need to be administered potentially regularly. Hence,
Externí odkaz:
https://doaj.org/article/ff3a89c3aa034cb28e61a2cdc6301552
Publikováno v:
AIP Conference Proceedings; 2024, Vol. 3034 Issue 1, p1-8, 8p
Publikováno v:
EAI Endorsed Transactions on Creative Technologies; 2022 Special Issue, Vol. 9, p1-9, 9p
Publikováno v:
Across the Disciplines; 2022, Vol. 19 Issue 1/2, p99-121, 23p, 1 Color Photograph, 5 Charts, 2 Graphs
Publikováno v:
Proceedings of the ASEE Annual Conference & Exposition; 2022, p1-3, 3p
Publikováno v:
ACM International Conference Proceeding Series; 9/14/2020, p240-243, 4p
Autor:
Thamrin, Norashikin M., Ali, Megat Syahirul Amin Megat, Misnan, Mohamad Farid, Ibrahim, Nik Norliyana Nik, Shaghaghi, Navid
Publikováno v:
Journal of Mechanical Engineering (1823-5514); 4/15/2021, Vol. 18 Issue 2, p13-26, 14p
Autor:
Kovalsky, Kristián, Palamas, George
Publikováno v:
Kovalsky, K & Palamas, G 2021, Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games : The Case of a Self Driving Car . in N Shaghaghi, F Lamberti, B Beams, R Shariatmadari & A Amer (eds), Intelligent Technologies for Interactive Entertainment-12th EAI International Conference, INTETAIN 2020, Proceedings . Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 377, pp. 191-206, 12th EAI International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020, Virtual, Online, 12/12/2020 . https://doi.org/10.1007/978-3-030-76426-5_13
The aim of this project is to compare two popular machine learning methods, a non-gradient-based algorithm such as neuro-evolution with a gradient-based reinforcement learning on an irregular task of training a car to self-drive around 3D circuits wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::f1c372414a6b719473be7d45c268f2ca
https://vbn.aau.dk/da/publications/0270b7fd-070e-4f8d-a82e-2778afba62d5
https://vbn.aau.dk/da/publications/0270b7fd-070e-4f8d-a82e-2778afba62d5