Zobrazeno 1 - 10
of 89
pro vyhledávání: '"Shadow algorithms"'
Publikováno v:
Computational Science and Its Applications – ICCSA 2020
Very high-resolution (VHR) images proved to be an invaluable source of information even in the archaeological domain, but sometimes shadows hinder their full exploitation. To overcome such limitation, this research proposes a workflow able to analyze
Publikováno v:
Computer Graphics Forum. 39:389-404
Autor:
Rautenbach, Helperus Ritzema
Shadows have captivated humanity since the dawn of time; with the current age being no exception – shadows are core to realism and ambience, be it to invoke a classic Baroque interplay of lights, darks and colours as the case in Rembrandt van Rijn
Externí odkaz:
http://hdl.handle.net/2263/25867
http://upetd.up.ac.za/thesis/available/etd-06262009-141417/
http://upetd.up.ac.za/thesis/available/etd-06262009-141417/
Akademický článek
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Akademický článek
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Publikováno v:
ACM Transactions on Applied Perception. 11:1-21
We performed a perceptual user study of algorithms that approximate soft shadows in real time. Although a huge body of soft-shadow algorithms have been proposed, to our knowledge this is the first methodical study for comparing different real-time sh
Publikováno v:
Eurographics 2015
Eurographics
Eurographics, May 2015, Zurich, Switzerland
Eurographics
Eurographics, May 2015, Zurich, Switzerland
International audience; Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms gen- erally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b146c86be79bedf9e17970da9a2b949b
https://hal.archives-ouvertes.fr/hal-01155336
https://hal.archives-ouvertes.fr/hal-01155336
Publikováno v:
The Visual Computer. 21:559-568
Bidirectional texture functions, or BTFs, accurately model reflectance variation at a fine (meso-) scale as a function of lighting and viewing direction. BTFs also capture view-dependent visibility variation, also called masking or parallax, but only
Publikováno v:
ACM Transactions on Graphics. 22:370-375
Radiance transfer represents how generic source lighting is shadowed and scattered by an object to produce view-dependent appearance. We generalize by rendering transfer at two scales. A macro-scale is coarsely sampled over an object's surface, provi
Autor:
Andrew Woo, Pierre Poulin
Publikováno v:
Shadow Algorithms Data Miner
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e6fdd6c6d90ce3f466064ebc61144428
https://doi.org/10.1201/b11901-7
https://doi.org/10.1201/b11901-7