Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Sergey Yu. Belyaev"'
Autor:
Sergey Yu. Belyaev, Artem A. Fedulov, Ivan A. Surkov, Evgeny Yu. Raskatov, Marina Yu. Bulganina
Publikováno v:
Key Engineering Materials. 941:99-106
The safety of basic parts of the rolling equipment is most at risk due to the complex geometrical shape and significant levels of nominal stresses. With a significant mass of such parts and a long production time, the replacement process is accompani
Autor:
Ekaterina Boltenkova, Igor Popov, Sergey Yu. Belyaev, Pavel Popov, Vladislav Shubnikov, Daniil A. Savchuk
Publikováno v:
ITSC
Recent advances in machine learning research could significantly alter the railroad industry by deploying fully autonomous trains. To achieve effective interaction between self-driving trains and the environment, an accurate long-range railway detect
Publikováno v:
Communications in Computer and Information Science ISBN: 9789811566479
The floor plan recognition and vectorization problem from the image has a high market response due to the ability to be applied in such domains as design, automatic furniture fitting, property cost estimation, etc. Several approaches already exist on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::21f6eee7871ecfdeff2d2162d787052e
https://doi.org/10.1007/978-981-15-6648-6_2
https://doi.org/10.1007/978-981-15-6648-6_2
Publikováno v:
Journal of Image and Graphics. 5:68-71
Publikováno v:
Journal of WSCG. 27
Adaptive undersampling is a method for accelerating the rendering process by replacing the calculation of a volume integral with an interpolation procedure for a number of pixels. In this paper, we propose a method for accelerating the volume integra
Autor:
Max I. Plotnikov, Sergey Yu. Belyaev
Publikováno v:
SPIE Proceedings.
Particle systems nowadays are the most popular visualization method for various special effects in 3D computer graphics. Software implementation of a particle system must have an abstract object-oriented model in order to be generic and portable. Bes
Publikováno v:
SPIE Proceedings.
The article is devoted to the solution of kinematic equations that are used for modeling the motion of mechanical objects in virtual reality systems. The components of a quaternion are taken as kinematic parameters. The numerical methods that conserv
Autor:
Sergey Yu. Belyaev, V. Aranov
Publikováno v:
SPIE Proceedings.
The paper is dedicated to real time simulation of sport boats, particularly a kayak and high-speed skimming boat, for training goals. This training is issue of the day, since kayaking and riding a high-speed skimming boat are both extreme sports. Par
Publikováno v:
SPIE Proceedings.
The paper is dedicated to computer graphics problems that appear when visualizing virtual biomechanical agents in real time rendering. Visualization speed and quality directly depend on the LOD (level of detail) of an agent model. We discuss the prob
Autor:
Sergey Yu. Belyaev, V. Aranov
Publikováno v:
Fourth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering.
The paper is devoted to snowmobile and car dynamics simulation in real time mode. This task is typical for trainers and computer games, where a model of moving vehicle is handled interactively. The challenge of real time is to recalculate values of a