Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Seokbin Kang"'
Autor:
Virginia L. Byrne, Elizabeth Bonsignore, Seokbin Kang, Ekta Shokeen, Jon E. Froehlich, Leyla Norooz, Caro Williams-Pierce
Publikováno v:
CHI
We introduce ARMath, a mobile Augmented Reality (AR) system that allows ch ildren to discover mathematical concepts in familiar, ord inary objects and engage with math problems in meaningful contexts. Leveraging advanced computer vision, ARMath recog
Autor:
Tamara Clegg, Elizabeth Bonsignore, Virginia L. Byrne, Seokbin Kang, Jon E. Froehlich, Leyla Norooz
Publikováno v:
IDC
We introduce PrototypAR, an Augmented Reality (AR) system that allows children to rapidly build complex systems using paper crafts and to test their designs in a digital environment. PrototypAR combines lo-fidelity prototyping to facilitate iterative
Publikováno v:
CHI Extended Abstracts
Hybrid systems between biology and computation to study living organisms have demonstrated potential in promoting children's science experience and better understanding of their actions on the environment. However, these systems offer limited interac
Publikováno v:
Tangible and Embedded Interaction
We present early work developing an Augmented Reality (AR) system that allows young children to design and experiment with complex systems (e.g., bicycle gears, human circulatory system). Our novel approach combines low-fidelity prototyping to help c
Autor:
Virginia L. Byrne, Seokbin Kang, Jason C. Yip, Elizabeth Bonsignore, Monica Katzen, Leyla Norooz, Jon E. Froehlich, Rafael Velez, Vanessa Oguamanam, Angelisa C. Plane, Tamara Clegg, Thomas Outing
Publikováno v:
CHI
Wearable sensing poses new opportunities to enhance personal connections to learning and authentic scientific inquiry experiences. In our work, we leverage the body and physical action as an engaging platform for learning through live physiological s
Autor:
Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Jon E. Froehlich, Tamara Clegg, Angelisa C. Plane
Publikováno v:
IDC
We present and evaluate a new mixed-reality tool called SharedPhys, which tightly integrates real-time physiological sensing, whole-body interaction, and responsive large-screen visualizations to support new forms of embodied interaction and collabor
Publikováno v:
CHI Extended Abstracts
Over the past decade, technologies that mediate and support human-to-human interactions (e.g., social networks) have become integral tools for a range of lightweight social interactions. With a single click to 'favorite' or 'like', social media users
Publikováno v:
CHI Extended Abstracts
Mixed Reality (MR) has the potential to improve the quality of users' experience by immersing users in the virtual world, but the limitations of computer vision and 3D graphics techniques have made it difficult to bring up practical applications. In
Publikováno v:
ISMAR
This paper introduces immersive e-learning system which provides vivid learning experience using augmented reality(AR) technology. This system gives illusion that participants feel as if they are in foreign environment by synthesizing images of parti
Publikováno v:
2011 First ACIS/JNU International Conference on Computers, Networks, Systems & Industrial Engineering (CNSI); 2011, p116-118, 3p