Zobrazeno 1 - 10
of 1 046
pro vyhledávání: '"Sense of presence"'
Publikováno v:
International Journal of Contemporary Hospitality Management, 2024, Vol. 36, Issue 11, pp. 3607-3627.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/IJCHM-09-2023-1488
Publikováno v:
Journal of Hospitality and Tourism Technology, 2024, Vol. 15, Issue 3, pp. 417-432.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JHTT-10-2023-0323
Autor:
Julian Maciaszek, Adrianna Senczyszyn, Maksymilian Rejek, Tomasz Bielawski, Marta Błoch, Błażej Misiak
Publikováno v:
Frontiers in Psychiatry, Vol 15 (2024)
Felt presence (FP) is a phenomenon that might appear in individuals with mental and neurological disorders as well as those without any specific morbidity. Some studies have indicated that FP is closely related to psychotic symptomatology. Yet, the m
Externí odkaz:
https://doaj.org/article/4cde46415fe14843a5971f432bccc9b9
Autor:
Sebastian Oltedal Thorp, Lars Morten Rimol, Simon Lervik, Hallvard Røe Evensmoen, Simone Grassini
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
This study investigates the effects of immersion on spatial ability in virtual reality (VR) and the influence of sense of presence, simulation sickness, and cognitive load. Participants performed a spatial ability task using a head-mounted display in
Externí odkaz:
https://doaj.org/article/c7970063e96f443487264bb0f5048242
Publikováno v:
Frontiers in Human Neuroscience, Vol 18 (2024)
Recent studies in the field of theater studies no longer view theater as an object, but rather as a dynamic relationship between actors and spectators. In an embodied and situated perspective of cognition, imagination emerges as a product of this dyn
Externí odkaz:
https://doaj.org/article/ea31bac586c6435d88f165f402301e70
Publikováno v:
Young Consumers, 2023, Vol. 24, Issue 3, pp. 367-377.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/YC-07-2022-1558
Publikováno v:
International Journal of Cognitive Research in Science, Engineering and Education, Vol 11, Iss 3 (2023)
Virtual Reality technologies have been established as an effective tool for the treatment of a variety of mental health disorders. Despite those positive results, it remains unclear whether these findings can generalize to the healthy population. In
Externí odkaz:
https://doaj.org/article/923c73a2cc6e433cbd6ec8d5545f2afc
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Introduction: This exploratory study aims to participate in the development of the VR framework by focusing on the issue of cybersickness. The main objective is to explore the possibilities of predicting cybersickness using i) field dependence-indepe
Externí odkaz:
https://doaj.org/article/6ecedd34f4de46db9cfda71227518f5e
Autor:
Shuchih Ernest Chang, Ching Yu
Publikováno v:
IEEE Access, Vol 11, Pp 57503-57513 (2023)
As a new form of social commerce, live-streaming shopping (LSS) provides customers with vivid real-time communication/interaction. However, there is limited research investigating the impacts of gamification in LSS. Thus, this study explores the rela
Externí odkaz:
https://doaj.org/article/945754ee1e1540e78220bc17901eddfc
Autor:
Ferro Yudistira, Ratu Baina
Publikováno v:
ARSNET, Vol 2, Iss 2, Pp 140-161 (2022)
This study discusses the idea of mediated space as a space formed through the combination of actor and entities in real and virtual environment. This mix of real and virtual environments is made possible through the involvement of the screen as the t
Externí odkaz:
https://doaj.org/article/1dc344e069f94372b68842bf814d8ef0