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pro vyhledávání: '"Sen-Zhe Xu"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. :1-11
With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. Allowing users to move easily in virtual environments is crucial for high-quality experiences in such collaborative VR applications.
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:3778-3787
Rapidly developing Redirected Walking (ROW) technologies have enabled VR applications to immerse users in large virtual environments (VE) while actually walking in relatively small physical environments (PE). When an unavoidable collision emerges in
Publikováno v:
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
ACM Transactions on Graphics. 40:1-11
In a conventional optical motion capture (MoCap) workflow, two processes are needed to turn captured raw marker sequences into correct skeletal animation sequences. Firstly, various tracking errors present in the markers must be fixed ( cleaning or r
Autor:
Sen-Zhe Xu, Yu-Kun Lai
Publikováno v:
Computer Graphics Forum. 39:531-542
Image‐to‐image translation has been widely studied. Since real‐world images can often be described by multiple attributes, it is useful to manipulate them at the same time. However, most methods focus on transforming between two domains, and wh
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
Computer Graphics Forum. 37:267-276
Publikováno v:
IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. 29
Compositing is one of the most important editing operations for images and videos. The process of improving the realism of composite results is often called harmonization. Previous approaches for harmonization mainly focus on images. In this paper, w
Publikováno v:
Graphics and Visual Computing, Vol 4, Iss, Pp 200023-(2021)
How do I look if I have the same nose shape as my favorite star? Existing methods for face image manipulation generally focus on modifying predefined facial attributes, editing expressions and changing image styles, where users cannot control the sha