Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Selan Rodrigues dos Santos"'
Publikováno v:
Revista Brasileira de Ensino de Física, Vol 24, Iss 2, Pp 185-195
Atualmente a Visualização Científica aliada à Realidade Virtual tem-se tornado disponível como uma tecnologia de ponta para o aprendizado. No meio deste cenário, a demanda por software educacional que ofereça suporte para o processo de aprendi
Externí odkaz:
https://doaj.org/article/c072a7790c90426caaa2c1f46b20a7c2
Publikováno v:
Journal on Interactive Systems. 12:83-101
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels. Representative examples of games using PCG ar
Publikováno v:
SBGames
Procedural content generation (PCG) is a method of content creation fully or semi-performed by computers. PCG is widely used in game development to generate game content, from Rogue (1998) to No Man's Sky (2016). PCG generates final contents, which a
Autor:
Silvano Maneck Malfatti, Paulo Fernando Ferreira Rosa, Jauvane C. de Oliveira, Claudia Marcela Justel, Luciane Machado Fraga, Selan Rodrigues dos Santos
Publikováno v:
Revista de Informática Teórica e Aplicada; v. 15, n. 3 (2008); 25-46
This work presents the design and the features of a flexible realtime 3D graphics engine aimed at the development of multimedia applications and collaborative virtual environments. The engine, called EnCIMA (Engine for Collaborative and Immersive Mul
Publikováno v:
SVR
The correct distance perception is important for executing various interactive tasks such as navigation, selection and manipulation. It is known, however, that, in general, there is a significant distance perception compression in virtual environment
Publikováno v:
Computers & Graphics. 28:311-325
High dimensionality is a major challenge for data visualization. Parameter optimization problems require an understanding of the behaviour of the objective function in the n-dimensional space around the optimum—this is multidimensional visualizatio
Using a Multi-User Desktop-Based Virtual Reality System to Recreate the São Miguel das Missões Ruins
Publikováno v:
CyberPsychology & Behavior. 5:471-479
This paper presents a project initiated back in 1999, in which Virtual Reality is applied in order to create a virtual community over the Internet. The desktop-based multi-user virtual reality system recreates a three-dimensional environment based on
Publikováno v:
SVR
This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost inpu
Publikováno v:
SVR
From time to time someone gets lost and askhimself "How do I get there?" With the advent of the GPSthis question can be answered. However due to difficultiessuch as lack of precision, possibility of inaccurate maps,network dependency, and cost lead t
Publikováno v:
2011 XIII Symposium on Virtual Reality.
Successful navigation, or wayfinding, is a function of an accurate mental map of the environment. Developing a reasonably-accurate map of a virtual environment (VE) might take an amount of time users may not have at their disposal. Navigational tools