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pro vyhledávání: '"Seitz Jr., Kerry A."'
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5, 3, Article 25 (July 2022), 17 pages
Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code into the same programming language, same file, and same lexical scope lack adequate support for GPU code specialization, which is a key optimization i
Externí odkaz:
http://arxiv.org/abs/2109.14682
Publikováno v:
ACM Transactions on Graphics 34, 4 (July 2015), 147:1-147:13
We present Piko, a framework for designing, optimizing, and retargeting implementations of graphics pipelines on multiple architectures. Piko programmers express a graphics pipeline by organizing the computation within each stage into spatial bins an
Externí odkaz:
http://arxiv.org/abs/1404.6293
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simulations are useful for modeling floods, river/reservoir behavior, and dam break scenarios. Our GPU implementation shows vast performance improvements o
Externí odkaz:
http://arxiv.org/abs/1309.1230
Publikováno v:
ACM Transactions on Graphics; Aug2015, Vol. 34 Issue 4, p1-13, 13p