Zobrazeno 1 - 10
of 79
pro vyhledávání: '"Sei Ikeda"'
Publikováno v:
IEEE Access, Vol 10, Pp 118736-118746 (2022)
In this study, we propose a countermeasure against a presentation attack on a photoplethysmogram (PPG)-based biometric authentication system. The countermeasure detects fake PPG signals by identifying PPG measurement sites on the body based on the di
Externí odkaz:
https://doaj.org/article/bc5017d43d344e92acc25fc77636b139
Publikováno v:
IEEE Access, Vol 10, Pp 41352-41361 (2022)
In this study, we examined information leakage in photoplethysmogram (PPG)-based biometric authentication and assessed an attack against authentication based on the information leakage. Several approaches have been proposed to apply PPG to biometric
Externí odkaz:
https://doaj.org/article/9f13fe377fc9449487dda187d9fcd072
Autor:
Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, Osamu Oshiro
Publikováno v:
IEEE Access, Vol 10, Pp 16830-16842 (2022)
Wearable haptic displays can provide haptic information while allowing for free body movement. Among these haptic displays, pneumatic haptic displays have the advantages of flexibility and lightweight; however, they require bulky air tubes and a heav
Externí odkaz:
https://doaj.org/article/c4c8c4d16240416a88788e15fe939b8c
Autor:
Shunsuke Yoshimoto, Naoki Ikemoto, Hiroki Ishizuka, Sei Ikeda, Yoshihiro Kuroda, Osamu Oshiro
Publikováno v:
IEEE Access, Vol 8, Pp 205778-205787 (2020)
Bioelectrical impedance method is useful for evaluating tissue state such as muscle injury but there is a trade off between efficiency and robustness in detection of various local impedance changes. To solve this problem, we proposed a method using c
Externí odkaz:
https://doaj.org/article/d3328bf9654e4872bed20a76e039dc31
Autor:
Damien Constantine Rompapas, Aitor Rovira, Alexander Plopski, Christian Sandor, Takafumi Taketomi, Goshiro Yamamoto, Hirokazu Kato, Sei Ikeda
Publikováno v:
Multimodal Technologies and Interaction, Vol 1, Iss 4, p 22 (2017)
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and
Externí odkaz:
https://doaj.org/article/c0ded1c1d8c2472084385dd802cb8d88
Publikováno v:
Sensors & Materials; 2024, Vol. 36 Issue 6, Part 1, p2209-2224, 16p
Publikováno v:
IEEE Robotics and Automation Letters. 8:1747-1754
Publikováno v:
Augmented Humans Conference.
Publikováno v:
Advanced Biomedical Engineering. 10:101-112
Publikováno v:
Computers & Graphics. 91:141-152
In this paper, we present two effects of illusion-based virtual shadows on a real surface for optical see-through head-mounted displays without devices that selectively reduce or intercept light rays from the real scene. The virtual shadows are based