Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Sebastian Oberdorfer"'
Publikováno v:
2022 IEEE Conference on Games (CoG).
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Externí odkaz:
https://doaj.org/article/40c1c556bb2f4f6aa205def5f56ef6f5
Autor:
Sophia C. Steinhaeusser, Sebastian Oberdörfer, Sebastian von Mammen, Marc Erich Latoschik, Birgit Lugrin
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally arousing games. We theoretically approach the design of fear and joy evoking VEs based on a literature review of empirical studies on virtual and real
Externí odkaz:
https://doaj.org/article/9e3473299a224713b269a4e5a09b65b3
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Slot machines are one of the most played games by players suffering from gambling disorder. New technologies like immersive Virtual Reality (VR) offer more possibilities to exploit erroneous beliefs in the context of gambling. Recent research indicat
Externí odkaz:
https://doaj.org/article/6024e594e5b64757b132cb2dd72339fb
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Impaired decision-making leads to the inability to distinguish between advantageous and disadvantageous choices. The impairment of a person’s decision-making is a common goal of gambling games. Given the recent trend of gambling using immersive Vir
Externí odkaz:
https://doaj.org/article/03bd7ff28139412e9bca65e27edfb7be
Autor:
Fabian Unruh, Maximilian Landeck, Sebastian Oberdörfer, Jean-Luc Lugrin, Marc Erich Latoschik
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Psycho-pathological conditions, such as depression or schizophrenia, are often accompanied by a distorted perception of time. People suffering from this conditions often report that the passage of time slows down considerably and that they are “stu
Externí odkaz:
https://doaj.org/article/c5ffc0a68c05415e95b1c513167f0b31
Publikováno v:
Frontiers in Education, Vol 6 (2021)
The successful development and classroom integration of Virtual (VR) and Augmented Reality (AR) learning environments requires competencies and content knowledge with respect to media didactics and the respective technologies. The paper discusses a p
Externí odkaz:
https://doaj.org/article/2dfa809b830048508b46c0f7c88dbedd
Publikováno v:
International Journal of Computer Games Technology, Vol 2019 (2019)
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration. Playing a serious game providing these GMs leads to
Externí odkaz:
https://doaj.org/article/5f66265d5306414fbc687305fadeeda5