Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Sebastian Friston"'
Autor:
Anthony Steed, Daniel Archer, Klara Brandstätter, Ben J. Congdon, Sebastian Friston, Priya Ganapathi, Daniele Giunchi, Lisa Izzouzi, Gun Woo (Warren) Park, David Swapp, Felix J. Thiel
Publikováno v:
Frontiers in Computer Science, Vol 4 (2023)
One traditional model of research on mixed-reality systems, is the laboratory-based experiment where a number of small variants of a user experience are presented to participants under the guidance of an experimenter. This type of experiment can give
Externí odkaz:
https://doaj.org/article/69b23377be9346f4b5f8ea70c55ff2cc
Autor:
Anthony Steed, Lisa Izzouzi, Klara Brandstätter, Sebastian Friston, Ben Congdon, Otto Olkkonen, Daniele Giunchi, Nels Numan, David Swapp
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Developing mixed-reality (MR) experiments is a challenge as there is a wide variety of functionality to support. This challenge is exacerbated if the MR experiment is multi-user or if the experiment needs to be run out of the lab. We present Ubiq-Exp
Externí odkaz:
https://doaj.org/article/4c9245a11ca145b4ab6ef3a8731d2d89
Publikováno v:
IEEE Computer Graphics and Applications. 42:116-122
Autor:
Rafael Kuffner dos Anjos, David R. Walton, Kaan Aksit, Sebastian Friston, David Swapp, Anthony Steed, Tobias Ritschel
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. :1-12
Image-warping, a per-pixel deformation of one image into another, is an essential component in immersive visual experiences such as virtual reality or augmented reality. The primary issue with image warping is disocclusions, where occluded (and hence
Autor:
James D. Foley, Sebastian Friston
Publikováno v:
IEEE Computer Graphics and Applications. 40:94-104
Recent years have seen a resurgence of virtual reality (VR), sparked by the repurposing of low-cost COTS components. VR aims to generate stimuli that appear to come from a source other than the interface through which they are delivered. The syntheti
Autor:
Kaan Aksit, Koray Kavakli, David Walton, Anthony Steed, Hakan Urey, Rafael Kuffner Dos Anjos, Sebastian Friston, Tim Weyrich, Tobias Ritschel
Publikováno v:
Advances in Display Technologies XII.
Autor:
Anthony Steed, Felix J. Thiel, Ben J. Congdon, Lisa Izzouzi, Klara Brandstätter, Sebastian Friston, David Swapp, Daniel Archer, Otto Olkkonen
Publikováno v:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality systems. The design space of SVR systems is very large, and relatively lit
Autor:
Tobias Ritschel, Kaan Akşit, David Swapp, Rafael Kuffner dos Anjos, Anthony Steed, David R. Walton, Sebastian Friston
To peripheral vision, a pair of physically different images can look the same. Such pairs are metamers relative to each other, just as physically-different spectra of light are perceived as the same color. We propose a real-time method to compute suc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aff325d67eae61648b76c5c1c56942ea
https://eprints.whiterose.ac.uk/180009/1/SIGGRAPH2021.pdf
https://eprints.whiterose.ac.uk/180009/1/SIGGRAPH2021.pdf
Autor:
Anthony Steed, Alan G. Marshall, Caleb Lrondi, Fred P. M. Jjunju, Sebastian Friston, Elias J. Griffith, Ryan J. Ward, David Swapp
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
Mobile HMDs must sacrifice compute performance to achieve ergonomic and power requirements for extended use. Consequently, applications must either reduce rendering and simulation complexity - along with the richness of the experience - or offload co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::994410aa17a28d4c0fb3db920ae652aa
http://livrepository.liverpool.ac.uk/3118795/1/QualityOfServiceImpactOnEdgePhysicsSimulationsForVR-IEEE.pdf
http://livrepository.liverpool.ac.uk/3118795/1/QualityOfServiceImpactOnEdgePhysicsSimulationsForVR-IEEE.pdf
Autor:
Iheanyi Caleb Irondi, Anthony Steed, Alan G. Marshall, Fred P. M. Jjunju, Elias J. Griffith, Simon Julier, Ryan J. Ward, David Swapp, Sebastian Friston
Publikováno v:
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Distributed Virtual Environments (DVEs) are challenging to create as the goals of consistency and responsiveness become contradictory under increasing latency. DVEs have been considered as both distributed transactional databases and force-reflection