Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Sebastian Cmentowski"'
Autor:
Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krüger
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exer
Publikováno v:
CHI
The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly unimportan
Publikováno v:
VR
Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences depends heavily on natural and engaging interactions with the virtual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0d43407d4c1723ed8ee97f7b54836081
http://arxiv.org/abs/2102.02024
http://arxiv.org/abs/2102.02024
Autor:
Jens Krueger, Sebastian Cmentowski
Publikováno v:
CHI PLAY
In many athletic activities, jumping is a fundamental skill requiring strength, stability, and coordination. It is also a good indicator for general fitness and can predict the individual risk of injury. Therefore, most people profit from training to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1820dd3407dd7cee51115cf0c3c9ca93
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85118472885
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85118472885
Autor:
Jens Krüger, Sebastian Cmentowski
Publikováno v:
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
CHI PLAY (Companion)
CHI PLAY (Companion)
In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online media, such as social networks or videotelephony, to keep in touch wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9e8829cf7b11bc92217a3abd489c715d
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85096770565
https://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&origin=inward&scp=85096770565
Publikováno v:
CHI PLAY
Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownershi
Publikováno v:
IEEE transactions on visualization and computer graphics. 26(1)
Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cue, e.g., color, has to be preattentive. In our prior work, we introduc
Publikováno v:
CoG
Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In this paper
Publikováno v:
CHI Extended Abstracts
Room-scale virtual reality games allow players to experience an unmatched level of presence. A major reason is the natural navigation provided by physical walking. However, the tracking space is still limited, and viable alternatives or extensions ar
Publikováno v:
CHI PLAY
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking space is st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::535ec555bfac883c57ba2d660c016387