Zobrazeno 1 - 10
of 81
pro vyhledávání: '"Scratch Programming"'
Autor:
Firdaus Firdaus, Muhtar Sofwan Hidayat, Eli Trisnowati, Alviana Maya Sabilla, Firman Ade Purnomo, Dendi Nur Ahmad
Publikováno v:
As-Sidanah, Vol 6, Iss 2, Pp 250-266 (2024)
The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving th
Externí odkaz:
https://doaj.org/article/7450c79a838148c481adc8bb4e5eccbf
Autor:
Belessova Damira, Ibashova Almira, Zhidebayeva Aziza, Shaimerdenova Guldana, Nakhipova Venera
Publikováno v:
Open Education Studies, Vol 6, Iss 1, Pp 369-386 (2024)
This study aimed to investigate the impact of the Scratch programming environment on student engagement and academic performance in primary informatics education. The research was conducted over three academic years (2020–2023) in educational organ
Externí odkaz:
https://doaj.org/article/c469799d17304949ace96aa04e0f32ce
Autor:
João Piedade, Nuno Dorotea
Publikováno v:
Informatics in Education, Vol 22, Iss 3, Pp 499-523 (2023)
Computational Thinking (CT) has emerged in recent years as a thematic trend in education in many countries and several initiatives have been developed for its inclusion in school curricula. There are many pedagogical strategies to promote the develop
Externí odkaz:
https://doaj.org/article/859b003203cc45229a8150c6ca98f707
Publikováno v:
REID (Research and Evaluation in Education), Vol 8, Iss 2, Pp 169-180 (2022)
The integration of various learning content is important in the education process to develop the multi-competences of graduates. This is a response to the Industrial Revolution 4.0. ICT helps graduates compete and master the competencies needed in va
Externí odkaz:
https://doaj.org/article/620ed3a4848a48208ddf1f9b108fcfbd
Publikováno v:
Journal of ICT in Education, Vol 8, Iss 2, Pp 24-33 (2021)
The knowledge of Mathematics is germane to the scientific and technological development of nations all over the world. In addition to this, the integration of Information and Communication Technology (ICT) cum advances in pedagogy have made educators
Externí odkaz:
https://doaj.org/article/dcbe0fab6a164fa788aadccacbb21c42
The Development of Computer Assisted Instruction on Topic Scratch Programming for Primary 4 Students
Publikováno v:
วารสารวิทยาการสารสนเทศและเทคโนโลยีประยุกต์, Vol 3, Iss 2, Pp 92-100 (2021)
The purposes of this research were: 1) to development of Computer Assisted Instruction on Topic Scratch Programming for Primary School Grade 4 2) to compare learning achievement of students by Computer Assisted Instruction on Topic Scratch Programmin
Externí odkaz:
https://doaj.org/article/8838922699a2497bbd92048745a40059
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 16(03):575-583
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1030637
Publikováno v:
IEEE Access, Vol 7, Pp 179027-179036 (2019)
The importance of educating the next generations in the understanding of the fundamentals of the upcoming scientific and technological innovations that will force a broad social and economical paradigm change can not be overstressed. One such breakth
Externí odkaz:
https://doaj.org/article/f2f810bee2fe4b008a1442b5abdabc78
Publikováno v:
Journal of Educational Technology & Society, 2015 Oct 01. 18(4), 331-343.
Externí odkaz:
https://www.jstor.org/stable/jeductechsoci.18.4.331
Publikováno v:
Repositório Institucional da UFRGS
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
RENOTE; v. 19, n. 2 (2021): Edição Regular: Dezembro de 2021; 314-322
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
RENOTE; v. 19, n. 2 (2021): Edição Regular: Dezembro de 2021; 314-322
O presente artigo tem como objetivo mostrar aspectos declarativos externalizados por estudantes do nono ano do Ensino Fundamental ao programar situações relacionadas à geometria dos polígonos regulares, por meio do software Scratch. O aporte teó