Zobrazeno 1 - 10
of 83
pro vyhledávání: '"Scotty D. Craig"'
Publikováno v:
International Journal of STEM Education, Vol 5, Iss 1, Pp 1-4 (2018)
Abstract This special issue presents evaluations of four intelligent tutoring systems. These systems were funded under the Office of Naval Research’s STEM Grand Challenge for intelligent tutoring systems. The systems each represent aspects of how I
Externí odkaz:
https://doaj.org/article/8a622de37a0641bb9d94bdfac696df9a
Autor:
Rod D. Roscoe, Scotty D. Craig
Publikováno v:
Journal of Formative Design in Learning. 6:77-94
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 66:470-474
The current study examines if the emotional expression of an animated pedagogical agent has an impact on the trust formed between learners and the agent or on learning outcomes. Researchers have shown that the design decisions of pedagogical agents,
Autor:
Jim Goodell, Scotty D. Craig
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 66:460-464
The emergence of an intelligence augmentation economy will fundamentally change the nature of work and what people need to learn and do to be its contributors and beneficiaries. This paper explores what this means for the science and practice of huma
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 66:742-746
The current study an empirical evaluation of the PERvasive Learning System (PERLS). PERLS is a mobile microlearning platform designed for learning anytime and anywhere, taking advantage of planned and unplanned time during a learner’s daily schedul
Publikováno v:
TechTrends. 67:84-97
Publikováno v:
Journal of Educational Computing Research. 60:1197-1219
Virtual humans are virtual characters within multimedia learning environments designed to aid the learning process. While there is a large variety of research examining how to design the physical appearance of the character or the teaching strategies
Publikováno v:
Journal of Educational Computing Research. 60:807-842
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instr
Publikováno v:
Journal of Educational Computing Research. 60:406-432
Detection and responding to a player’s affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 65:1562-1566
A learning strategy analysis was performed on the Emotive Virtual Patient System, an augmented reality platform that teaches medical students doctor-patient communication skills. The Emotive Virtual Patient System is a complex mixed reality platform