Zobrazeno 1 - 10
of 103
pro vyhledávání: '"Schwanecke, Ulrich"'
Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our simulation inc
Externí odkaz:
http://arxiv.org/abs/2410.13503
Autor:
Lieser, Marc, Schwanecke, Ulrich
Publikováno v:
2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
As the presence of flying robots continues to grow in both commercial and private sectors, it necessitates an understanding of appropriate methods for nonverbal interaction with humans. While visual cues, such as gestures incorporated into trajectori
Externí odkaz:
http://arxiv.org/abs/2312.17668
Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D scans and use dimensionality r
Externí odkaz:
http://arxiv.org/abs/2312.02173
Autor:
Sommer, Alexander, Schwanecke, Ulrich
We present an easy-to-use and lightweight surface and volume mesh sampling standalone application tailored for the needs of particle-based simulation. We describe the surface and volume sampling algorithms used in LEAVEN in a beginner-friendly fashio
Externí odkaz:
http://arxiv.org/abs/2308.01633
Publikováno v:
Journal of WSCG, Vol.30 (2022) 1-2
We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a constraint-b
Externí odkaz:
http://arxiv.org/abs/2308.01629
Publikováno v:
Journal of WSCG, Vol.31 (2023) 1-2
We present a pipeline for realistic embedding of virtual objects into footage of indoor scenes with focus on real-time AR applications. Our pipeline consists of two main components: A light estimator and a neural soft shadow texture generator. Our li
Externí odkaz:
http://arxiv.org/abs/2308.01613
Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only available to front-seat passengers while being restricted to in-car display
Externí odkaz:
http://arxiv.org/abs/2307.06173
Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue elasticity can be
Externí odkaz:
http://arxiv.org/abs/2212.14784
We address contextualized code retrieval, the search for code snippets helpful to fill gaps in a partial input program. Our approach facilitates a large-scale self-supervised contrastive training by splitting source code randomly into contexts and ta
Externí odkaz:
http://arxiv.org/abs/2204.11594
Publikováno v:
In Computers & Graphics August 2024 122