Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Schulte-Pelkum J"'
Autor:
Lucassen, R.1, Schulte-Pelkum, J.1, Csuvarszki, C.2, Kleine-Tebbe, J.2, Fooke, M.1 mfooke@fooke-labs.de, Mahler, M.1
Publikováno v:
Journal of Allergy. 2010, p1-4. 4p. 1 Diagram, 1 Chart, 1 Graph.
Publikováno v:
25th International Conference on Artificial Reality and Telexistence and the 20h Eurographics Symposium on Virtual Environments (ICAT-EGVE 2015)
Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase spatial performance compare
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::99eff53aa02c36ac94ae86ee34ed7911
https://hdl.handle.net/11858/00-001M-0000-002A-442D-8
https://hdl.handle.net/11858/00-001M-0000-002A-442D-8
Autor:
Bülthoff, Heinrich H., Riecke, Bernhard E., Schulte-Pelkum, J., Avraamides, Marios N., Von, Der Heyde
Publikováno v:
ACM Transactions on Applied Perception
ACM Trans Appl Percept
ACM Trans Appl Percept
Research on self-motion perception and simulation has traditionally focused on the contribution of physical stimulus properties ('bottom-up factors') using abstract stimuli. Here, we demonstrate that cognitive ('top-down') mechanisms like ecological
Akademický článek
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Autor:
Riecke, B., Schulte-Pelkum, J.
Publikováno v:
Technical Report of the Max Planck Institute for Biological Cybernetics
This chapter is concerned with the perception and simulation of ego-motion in virtual environments, and how spatial presence and other higher cognitive and top-down factors can contribute to improve the illusion of ego-motion in virtual reality (VR).
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::8445118ab8e17aa58960f6883ca775f3
https://hdl.handle.net/21.11116/0000-0002-87EC-C11858/00-001M-0000-0013-CFDF-E
https://hdl.handle.net/21.11116/0000-0002-87EC-C11858/00-001M-0000-0013-CFDF-E
Publikováno v:
Technical Report of the Max Planck Institute for Biological Cybernetics
There is an increasing amount of different presentation techniques available for producing visual Virtual Reality (VR) scenes. The purpose of this chapter is to give a brief and introductory overview of existing VR presentation techniques and to high
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::1f175dcad1855980431c732d84982ef5
https://hdl.handle.net/11858/00-001M-0000-0013-CFDD-121.11116/0000-0002-87EA-E
https://hdl.handle.net/11858/00-001M-0000-0013-CFDD-121.11116/0000-0002-87EA-E
Publikováno v:
Technical Report of the Max Planck Institute for Biological Cybernetics
“Circular vection” refers to the illusion of self-motion induced by rotating visual or auditory stimuli. Visually induced vection can be quite compelling, and the illusion has been investigated extensively for over a century. Rotating auditory cu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::562488380bb0ffcc1b84a63f326cd1e1
https://hdl.handle.net/11858/00-001M-0000-0013-D407-921.11116/0000-0002-8807-D
https://hdl.handle.net/11858/00-001M-0000-0013-D407-921.11116/0000-0002-8807-D
Publikováno v:
8th International Workshop on Presence (PRESENCE 2005)
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be enhanced by adding a matching auditory cue (the sound of a fountain that is also visible in the visual stimulus). Twenty observers viewed rotatin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::115ee687a256de503414f64737114c76
https://hdl.handle.net/11858/00-001M-0000-0013-D43B-421.11116/0000-0005-0DF9-5
https://hdl.handle.net/11858/00-001M-0000-0013-D43B-421.11116/0000-0005-0DF9-5
Autor:
Bülthoff, Heinrich H., Riecke, Bernhard E., Schulte-Pelkum, J., Avraamides, Marios N., Von Der Heyde, M.
Publikováno v:
APGV '05: 2nd Symposium on Applied Perception in Graphics and Visualization
Proceedings-APGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization
Proc. Symp. Appl. Percep. Graph. Visual.
Scopus
APGV
Proceedings-APGV 2005: 2nd Symposium on Applied Perception in Graphics and Visualization
Proc. Symp. Appl. Percep. Graph. Visual.
Scopus
APGV
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research has focused primarily on examining how physical parameters of the visual sti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ca81b457da51387699c6185908b0c5c1
https://hdl.handle.net/11858/00-001M-0000-0013-D4C9-6
https://hdl.handle.net/11858/00-001M-0000-0013-D4C9-6
Publikováno v:
Clinical Laboratory International
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1874::cbd40a05774fe34ed3cc266b4f57334c
https://hdl.handle.net/11858/00-001M-0000-0010-8633-B11858/00-001M-0000-0010-8634-9
https://hdl.handle.net/11858/00-001M-0000-0010-8633-B11858/00-001M-0000-0010-8634-9