Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Schnatterbeck, Camilla Gisela Hansen"'
Autor:
Nadarajah, Stephanie Githa, Pedersen, Peder Walz, Schnatterbeck, Camilla Gisela Hansen, Arberg, Roman, Knoche, Hendrik
Publikováno v:
Nadarajah, S G, Pedersen, P W, Schnatterbeck, C G H, Arberg, R & Knoche, H 2018, What is the cat doing? Supporting Adults in Using Interactive E-Books for Dialogic Reading . in Proceedings of SLERD'18 : The Interplay of Data, Technology, Place and People for Smart Learning . Springer, Smart Innovation, Systems and Technologies, vol. 95, pp. 146-158, 3rd International Conference on Smart Learning Ecosystems and Regional Development, Aalborg, Denmark, 23/05/2018 . https://doi.org/10.1007/978-3-319-92022-1_13
Interactive e-books could provide a smart learning environment by providing adults with facilitation support for encouraging children to speak. To reap benefits for the adult reader and subsequently the children’s language de- velopment, such suppo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::17ca3e391ebcfbabc9c99681dc568fde
https://vbn.aau.dk/da/publications/2641553e-29c0-4a59-b76b-7d23faee4757
https://vbn.aau.dk/da/publications/2641553e-29c0-4a59-b76b-7d23faee4757
Autor:
Nadarajah, Stephanie Githa, Overgaard, Benjamin Nicholas, Pedersen, Peder Walz, Schnatterbeck, Camilla Gisela Hansen, Rehm, Matthias
Publikováno v:
Nadarajah, S G, Overgaard, B N, Pedersen, P W, Schnatterbeck, C G H & Rehm, M 2017, Enriching location-based games with navigational game activities . in Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings . Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 196, pp. 89-96, 5th EAI International Conference: ArtsIT, Interactivity & Game Creation, Esbjerg, Denmark, 02/05/2016 . https://doi.org/10.1007/978-3-319-55834-9_10
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the oppor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7fdb728fb4b69aff2f030d0d847e692e
https://vbn.aau.dk/da/publications/2aaae069-09da-48ad-bfbc-4ec61bad3419
https://vbn.aau.dk/da/publications/2aaae069-09da-48ad-bfbc-4ec61bad3419
Autor:
Højlind, Simon Xavier Duran, Schnatterbeck, Camilla Gisela Hansen, Klein, Jákup, Østergaard, Lars Lund, Arberg, Roman, Nadarajah, Stephanie Githa, Hansen, Martin Weiss, Kraus, Martin
Publikováno v:
Højlind, S X D, Schnatterbeck, C G H, Klein, J, Østergaard, L L, Arberg, R, Nadarajah, S G, Hansen, M W & Kraus, M 2014, Why a Single Measure of Photorealism Is Unrealistic . in Proceedings of the Spring Conference on Computer Graphics (SCCG 2014) . Comenius University, Bratislava, Spring conference on Computer graphics, 31st Spring conference on Computer Graphics, Slovakia, 22/04/2014 . < http://www.sccg.sk/en/past-proceedings/ >
While the concept of photorealism has important applications in computer graphics, the research community has not agreed on a definition of photorealism that specifies how to measure it. We employed two different test procedures, which correspond to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::1b666022fc7bfd0332120e64322c1690
https://vbn.aau.dk/da/publications/31c1ed9c-4742-4650-812d-362785ce263a
https://vbn.aau.dk/da/publications/31c1ed9c-4742-4650-812d-362785ce263a