Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Scenario-based education"'
Autor:
Mohammad Sadeghi, Monirsadat Nematollahi, Jamileh Farokhzadian, Zohreh Khoshnood, Mostafa Eghbalian
Publikováno v:
BMC Nursing, Vol 22, Iss 1, Pp 1-9 (2023)
Abstract Introduction Competency is defined as the variety of skills and knowledge required to perform a specific task. Due to the specificity of pediatric nursing, students face some challenges in acquiring core competencies. Therefore, the use of n
Externí odkaz:
https://doaj.org/article/b79567d7c1314bceba1c11c5a9eae020
Akademický článek
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Publikováno v:
International Journal of Medical Research and Health Sciences, Vol 5, Iss 8, Pp 218-224 (2016)
One of the key issues among those suffering from acute coronary syndrome is the treatment and caring of them. The present research seeks to study the effectiveness of scenario-based education on the performance of the nurses in caring for the patient
Publikováno v:
Hanghøj, T, Misfeldt, M, Bundsgaard, J & Fougt, S S 2018, Unpacking the Domains and Practices of Game-Oriented Learning . in H C Arnseth, T Hanghøj, M Misfeldt, T D Henriksen, S Selander & R Ramberg (eds), Games and Education : Designs in and for Learning . Brill | Sense, Gaming Ecologies and Pedagogies Series, vol. 2, pp. 47-64 .
Aalborg University
Hanghøj, T, Misfeldt, M, Bundsgaard, J & Fougt, S S 2018, Unpacking the domains and practices of game-oriented learning . in H C Arnseth, T Hanghøj, T Duus Henriksen, M Misfeldt, R Ramberg & S Selander (eds), Games and education : designs in and for learning . Brill | Sense, Gaming Ecologies and Pedagogies Series, no. 2, pp. 29-46 . https://doi.org/10.1163/9789004388826_003
Hanghøj, T, Misfeldt, M, Bundsgaard, J & Fougt, S 2018, Unpacking the Domains and Practices of Game-Oriented Learning . in Games and Education: : Designs in and for Learning. . Brill .
Aalborg University
Hanghøj, T, Misfeldt, M, Bundsgaard, J & Fougt, S S 2018, Unpacking the domains and practices of game-oriented learning . in H C Arnseth, T Hanghøj, T Duus Henriksen, M Misfeldt, R Ramberg & S Selander (eds), Games and education : designs in and for learning . Brill | Sense, Gaming Ecologies and Pedagogies Series, no. 2, pp. 29-46 . https://doi.org/10.1163/9789004388826_003
Hanghøj, T, Misfeldt, M, Bundsgaard, J & Fougt, S 2018, Unpacking the Domains and Practices of Game-Oriented Learning . in Games and Education: : Designs in and for Learning. . Brill .
Using games for learning tends to blur boundaries across across in- and out-of-school domains. In this way, it becomes difficult to describe and understand the meaning-making process involved in game oriented learning. In this chapter we present the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0a3e3d8e7f3664337daa1a5a54871b2f
https://vbn.aau.dk/da/publications/6f2a06d7-f937-460a-8583-5ca26f5a9b14
https://vbn.aau.dk/da/publications/6f2a06d7-f937-460a-8583-5ca26f5a9b14
Autor:
Lis Zacho, Morten Misfeldt
Publikováno v:
Misfeldt, M & Zacho, L 2016, ' Supporting primary-level mathematics teachers’ collaboration in designing and using technology-based scenarios ', Journal of Mathematics Teacher Education, vol. 19, no. 2-3, pp. 227-241 . https://doi.org/10.1007/s10857-015-9336-5
In this paper, we address how the design of educational scenarios can support teachers’ adoption of technology and open-ended projects that endorse creativity and innovation. We describe how groups of teachers use a combination of GeoGebra and Goog
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b063c0543665b8d48e2c4c5ae05b728d
https://vbn.aau.dk/da/publications/36e51ac8-386b-4662-a966-3a89e7877101
https://vbn.aau.dk/da/publications/36e51ac8-386b-4662-a966-3a89e7877101
Publikováno v:
Hanghøj, T, Hautopp, H, Jessen, C & Christoffersen Denning, R 2014, Redesigning and Reframing Educational Scenarios for Minecraft Within Mother Tongue Education . in C Busch (ed.), ECGBL 2014. Proceedings of the 8th European Conference on Game-Based Learning. University of Applied Sciences HTW Berlin Germany 9-10 October 2014 . Academic Conferences and Publishing International, Reading, pp. 182-190, The 8th European Conference on Games Based Learning, Berlin, Germany, 09/10/2014 .
Aalborg University
Aalborg University
The aim of this paper is to describe the opportunities and challenges involved in designing educational scenarios for teaching with the computer game Minecraft in mother tongue education (MTE). The empirical data presented is basedon an on‐going re
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::72cc7c9439a6ff99dd82e4f081a1cf60
https://vbn.aau.dk/da/publications/1df5c70c-2bee-4caf-93c7-9425247d895b
https://vbn.aau.dk/da/publications/1df5c70c-2bee-4caf-93c7-9425247d895b
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Conference
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