Zobrazeno 1 - 10
of 74
pro vyhledávání: '"Scalabrino, Simone"'
Smart Contracts are programs running logic in the Blockchain network by executing operations through immutable transactions. The Blockchain network validates such transactions, storing them into sequential blocks of which integrity is ensured. Smart
Externí odkaz:
http://arxiv.org/abs/2403.07458
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by entertaining o
Externí odkaz:
http://arxiv.org/abs/2307.14749
Containerization allows developers to define the execution environment in which their software needs to be installed. Docker is the leading platform in this field, and developers that use it are required to write a Dockerfile for their software. Writ
Externí odkaz:
http://arxiv.org/abs/2303.15990
Autor:
Ciniselli, Matteo, Pascarella, Luca, Aghajani, Emad, Scalabrino, Simone, Oliveto, Rocco, Bavota, Gabriele
The automatic generation of source code is one of the long-lasting dreams in software engineering research. Several techniques have been proposed to speed up the writing of new code. For example, code completion techniques can recommend to developers
Externí odkaz:
http://arxiv.org/abs/2302.04098
Autor:
Mastropaolo, Antonio, Pascarella, Luca, Guglielmi, Emanuela, Ciniselli, Matteo, Scalabrino, Simone, Oliveto, Rocco, Bavota, Gabriele
Software engineering research has always being concerned with the improvement of code completion approaches, which suggest the next tokens a developer will likely type while coding. The release of GitHub Copilot constitutes a big step forward, also b
Externí odkaz:
http://arxiv.org/abs/2302.00438
Background. Containerization technologies are widely adopted in the DevOps workflow. The most commonly used one is Docker, which requires developers to define a specification file (Dockerfile) to build the image used for creating containers. There ar
Externí odkaz:
http://arxiv.org/abs/2208.09097
Autor:
Mastropaolo, Antonio, Cooper, Nathan, Palacio, David Nader, Scalabrino, Simone, Poshyvanyk, Denys, Oliveto, Rocco, Bavota, Gabriele
Deep learning (DL) techniques have been used to support several code-related tasks such as code summarization and bug-fixing. In particular, pre-trained transformer models are on the rise, also thanks to the excellent results they achieved in Natural
Externí odkaz:
http://arxiv.org/abs/2206.08574
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by entertaining o
Externí odkaz:
http://arxiv.org/abs/2204.04182
Autor:
Tufano, Rosalia, Scalabrino, Simone, Pascarella, Luca, Aghajani, Emad, Oliveto, Rocco, Bavota, Gabriele
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games require. Recently
Externí odkaz:
http://arxiv.org/abs/2201.06865
Autor:
Rosa, Giovanni, Pascarella, Luca, Scalabrino, Simone, Tufano, Rosalia, Bavota, Gabriele, Lanza, Michele, Oliveto, Rocco
The SZZ algorithm for identifying bug-inducing changes has been widely used to evaluate defect prediction techniques and to empirically investigate when, how, and by whom bugs are introduced. Over the years, researchers have proposed several heuristi
Externí odkaz:
http://arxiv.org/abs/2102.03300