Zobrazeno 1 - 10
of 308
pro vyhledávání: '"Sarah H Creem-Regehr"'
Autor:
Jeanine K. Stefanucci, David Brickler, Hunter C. Finney, Emi Wilson, Trafton Drew, Sarah H. Creem-Regehr
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Navigational tools are relied on to traverse unfamiliar grounds, but their use may come at a cost to situational awareness and spatial memory due to increased cognitive load. In order to test for a cost-benefit trade off in navigational cues, we impl
Externí odkaz:
https://doaj.org/article/ccd8bd2f06b14ee0a24bcb063bca6946
Autor:
Sarah H. Creem-Regehr, Erica M. Barhorst-Cates, Margaret R. Tarampi, Kristina M. Rand, Gordon E. Legge
Publikováno v:
Cognitive Research, Vol 6, Iss 1, Pp 1-18 (2021)
Abstract People with visual impairment often rely on their residual vision when interacting with their spatial environments. The goal of visual accessibility is to design spaces that allow for safe travel for the large and growing population of peopl
Externí odkaz:
https://doaj.org/article/379a7f6e376c488bbd5ef9c633c54ebb
Publikováno v:
Reference Module in Neuroscience and Biobehavioral Psychology ISBN: 9780128093245
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52547883ab3685457918bad6bab7a024
https://doi.org/10.1016/b978-0-12-820480-1.00011-5
https://doi.org/10.1016/b978-0-12-820480-1.00011-5
Publikováno v:
Cognitive Research, Vol 4, Iss 1, Pp 1-10 (2019)
Abstract Background Previous research has found that spatial learning while navigating in novel spaces is impaired with extreme restricted peripheral field of view (FOV) (remaining FOV of 4°, but not of 10°) in an indoor environment with long hallw
Externí odkaz:
https://doaj.org/article/339ca375510140ef886f04c7c081aefa
Autor:
Holly C. Gagnon, Yu Zhao, Matthew Richardson, Grant D. Pointon, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Measures of perceived affordances—judgments of action capabilities—are an objective way to assess whether users perceive mediated environments similarly to the real world. Previous studies suggest that judgments of stepping over a virtual gap usi
Externí odkaz:
https://doaj.org/article/f06cd201284f40c8a8dd4c05b0266dfc
Publikováno v:
Cognitive Research, Vol 3, Iss 1, Pp 1-25 (2018)
Abstract Visualizations—visual representations of information, depicted in graphics—are studied by researchers in numerous ways, ranging from the study of the basic principles of creating visualizations, to the cognitive processes underlying thei
Externí odkaz:
https://doaj.org/article/04f3c6c515654ddd8dd8cf62363b4e1a
Autor:
Sarah H. Creem-Regehr, Devin M. Gill, Grant D. Pointon, Bobby Bodenheimer, Jeanine K. Stefanucci
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
Affordances are possibilities for action that depend on both an observer's capabilities and the properties of the environment. Immersive Virtual Environments (IVEs) have been used to examine affordances in adults, demonstrating that judgments about a
Externí odkaz:
https://doaj.org/article/be56b76d1acd455392d2ab7cef4bef44
Publikováno v:
Cognitive Research, Vol 2, Iss 1, Pp 1-16 (2017)
Abstract Ensemble and summary displays are two widely used methods to represent visual-spatial uncertainty; however, there is disagreement about which is the most effective technique to communicate uncertainty to the general public. Visualization sci
Externí odkaz:
https://doaj.org/article/aaa383496d9e4427861c63ca1da1a97d
Publikováno v:
Attention, Perception, & Psychophysics. 84:347-351
Autor:
Paul Linton, Michael J. Morgan, Jenny C. A. Read, Dhanraj Vishwanath, Sarah H. Creem-Regehr, Fulvio Domini
Publikováno v:
Philosophical Transactions of the Royal Society B: Biological Sciences. 378
New approaches to 3D vision are enabling new advances in artificial intelligence and autonomous vehicles, a better understanding of how animals navigate the 3D world, and new insights into human perception in virtual and augmented reality. Whilst tra