Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Sanusi, Khaleel Asyraaf Mat"'
Autor:
Sanusi, Khaleel Asyraaf Mat, Slupczynski, Michal, Geisen, Mai, Iren, Deniz, Klamma, Ralf, Klatt, Stefanie, Klemke, Roland, Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Daniele Di Mitri, Roland Klemke
Publikováno v:
Multimodal Immersive Learning Systems 2022, 3247, 34-39
Psychomotor abilities are typically taught in a physical learning environment since they require focused practice and techniques to be learned. However, the lack of feedback modalities in remote psychomotor training makes learning processes ineffecti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::b1cc54ae808d0e2493e598d87d083062
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
Autor:
Sanusi, Khaleel Asyraaf Mat, Slupczynski, Michal, Geisen, Mai, Iren, Deniz, Klamma, Ralf, Klatt, Stefanie, Klemke, Roland
Publikováno v:
Sanusi, K A M, Slupczynski, M, Geisen, M, Iren, D, Klamma, R, Klatt, S & Klemke, R 2022, IMPECT-Sports : Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process . in Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider, Daniele Di Mitri & Roland Klemke (eds), Multimodal Immersive Learning Systems 2022 . vol. 3247, CEUR-WS.org, pp. 34-39, Multimodal Immersive Learning Systems 2022 at Seventeenth European Conference on Technology Enhanced Learning, Toulouse, France, 12/09/22 . < https://ceur-ws.org/Vol-3247/paper6.pdf >
Psychomotor abilities are typically taught in a physical learning environment since they require focusedpractice and techniques to be learned. However, the lack of feedback modalities in remote psychomotortraining makes learning processes ineffective
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4301::ddaf5a0553e8c8f91fd73a39ccf93add
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
https://research.ou.nl/en/publications/32952b4f-be01-4a49-ba38-fb6c52052fdb
Publikováno v:
Klemke, R, Mat Sanusi, K A & Rose, M 2021, Immersive Game Technologies for Innovative Education : A Method for Experimental Interdisciplinary Technology Transfer . in Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games . OPUS Würzburg, Würzburg, pp. 1-8, 1st Games Technology Summit, Cologne, Germany, 8/07/21 . https://doi.org/10.25972/OPUS-24577
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=Proceedings of the 1st Games Technology Summit
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=Proceedings of the 1st Games Technology Summit
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for edu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::1d18dfcf585d7bcfb37401cc8143407c
https://research.ou.nl/en/publications/f48ef3a4-8ebe-48c2-acc6-7c82385fac09
https://research.ou.nl/en/publications/f48ef3a4-8ebe-48c2-acc6-7c82385fac09
Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______713::d35535196c68e2ff2eb2d7940e67e67a
https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246016
https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246016
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.