Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Sanghwa Hong"'
Publikováno v:
IEEE Access, Vol 12, Pp 53739-53751 (2024)
Attention deficit hyperactivity disorder (ADHD) is one of the most common behavioral disorders in children in the early school years. This study proposes a novel virtual reality (VR) training system that simultaneously improves visual attention and p
Externí odkaz:
https://doaj.org/article/1f53851130a744d99807a7746974e1a8
Publikováno v:
Multimedia Tools and Applications. 80:31135-31158
This study introduces RealityBrush, a novel augmented reality (AR) authoring system that allows designers to quickly and easily create realistic virtual objects by capturing and utilizing the kinetic properties of everyday physical objects in the ear
Autor:
Tobias Klein, Hyun-Chul Kim, Kon Hyong Kim, Alex Bundy, Łukasz Pazera, Şölen Kıratlı, Gustavo Rincon, Byungjoo Lee, David Franusich, Yi-Chin Lee, Tim Wood, JoAnn Kuchera-Morin, Emil Polyak, Neil Mendoza, Daniel Cardoso Llach, Mez Breeze, Jingyang Liu, Yuichiro Katsumoto, Hannah Wolfe, Andrés Cabrera, Seonghyeon Kim, Sophia Brueckner, Sanghwa Hong, Luke Demarest
Publikováno v:
Leonardo. 53:455-473
Publikováno v:
Multimedia Tools and Applications. 81:32703-32703
Publikováno v:
ACM SIGGRAPH 2020 Art Gallery.
Today, computers interact with humans through their own mechanical skins such as touch pads and touch screens. However, existing computer "skin" was only able to measure very limited information, such as contact location and contact pressure, from ex
Publikováno v:
Allergy, Asthma & Respiratory Disease. 10:153
Publikováno v:
UIST
We make touch input by physically colliding an end effector (e.g., a body part or a stylus) with a touch surface. Prior studies have examined the use of kinematic variables of collision between objects, such as position, velocity, force, and impact.
Autor:
Sanghwa Hong
Publikováno v:
CHI Extended Abstracts
RGB Color bits is an animated RGB LED panel which represents a mutual understanding of recognition between analog colors and 8 bit color data of machine. We, humans are surrounded by digital displays in this era and high resolution of the digital dis
Publikováno v:
CHI Extended Abstracts
The interactive large displays for use in professional applications such as signage, education and installation art have been introduced for many years. However the innovative technology and novel application needed to drive the rapid growth of the m
Publikováno v:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction.