Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Sandor Laki"'
Publikováno v:
IEEE Access, Vol 11, Pp 128843-128858 (2023)
GPUs and programmable data planes have gone through an enormous evolution in the past years. GPUs can be used for modeling the real-world environment accurately, while programmable data planes can monitor the network in real-time and implement novel
Externí odkaz:
https://doaj.org/article/6a61b8b93e83414aabd62f6b64ea17f4
Publikováno v:
IEEE Access, Vol 11, Pp 24935-24944 (2023)
Industrial networks rely on standard real-time communication protocols, such as ProfiNet RT. These real-time protocols use cyclic data exchange between IO devices and controllers. Each IO device reports its internal state to the controller at a prede
Externí odkaz:
https://doaj.org/article/0c318f0c29bc4437bc5fcfb41f619dda
Publikováno v:
IEEE Access, Vol 10, Pp 120312-120328 (2022)
Resource sharing is of utmost importance in networking environments where substantial overprovisioning is economically infeasible. Different centralized solutions have recently been proposed for Wide Area Networks, Access Aggregation Networks and oth
Externí odkaz:
https://doaj.org/article/a60816c5945140098a5066ec6432f872
Publikováno v:
IEEE Access, Vol 10, Pp 67839-67850 (2022)
Local 3D point feature descriptors play an important role in many areas of computer vision, such as object recognition, registration, etc. There are many well-functioning feature descriptors, but they are typically real-valued and multidimensional ve
Externí odkaz:
https://doaj.org/article/5c6e5550dfe94119bb575de3a0ce38d9
Autor:
Daniel Varga, Janos Mark Szalai-Gindl, Bence Formanek, Peter Vaderna, Laszlo Dobos, Sandor Laki
Publikováno v:
IEEE Access, Vol 9, Pp 76894-76907 (2021)
LIDAR and depth cameras have gone through a profound technological evolution, making large-scale recording of 3D point cloud data possible which raises new challenges for data processing. Most of the existing 3D point cloud processing methods were de
Externí odkaz:
https://doaj.org/article/9dc0bc420fc844b799521daee9a81bb9
Publikováno v:
IEEE Transactions on Network and Service Management. 19:1842-1861
Autor:
Suneet Kumar Singh, Christian Esteve Rothenberg, Jonatan Langlet, Andreas Kassler, Peter Voros, Sandor Laki, Gergely Pongracz
Publikováno v:
IEEE Transactions on Mobile Computing. :1-18
Publikováno v:
2022 IEEE 8th International Conference on Network Softwarization (NetSoft).
Publikováno v:
2022 IEEE 2nd Conference on Information Technology and Data Science (CITDS).
The excess buffering of packets in network elements, also referred to as bufferbloat, results in high latency. Considering the requirements of traffic generated by video conferencing systems like Zoom, cloud rendered gaming platforms like Google Stad
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ee5119a0180925d9ab02318b1bea0e77
https://dare.uva.nl/personal/pure/en/publications/active-queue-management-on-the-tofino-programmable-switch(75ee1edf-4242-4e43-abc6-5f77866d14aa).html
https://dare.uva.nl/personal/pure/en/publications/active-queue-management-on-the-tofino-programmable-switch(75ee1edf-4242-4e43-abc6-5f77866d14aa).html