Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Sandeep Athavale"'
Publikováno v:
CHI PLAY (Companion)
Stress is a significant driver of one's wellbeing and an imbalance in daily stress can lead to severe mental health issues. Hence, timely management of stress is not only desirable but extremely crucial. In the realm of stress management, non-pharmac
Publikováno v:
CHI PLAY (Companion)
Stress regulation through relaxation techniques have been long practiced through various kinds of breathing exercises. It is often observed that sedentary jobs with high cognitive load are not just stressful but also leave individuals with very littl
Autor:
Sandeep Athavale, Girish Dalvi
Publikováno v:
Smart Innovation, Systems and Technologies ISBN: 9789811359767
Purposeful games are games having a purpose such as education, in addition to entertainment. Though there has been significant interest and research in educational game design recently, the design of games that seamlessly deliver engagement and learn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b699d1ff76a5f6907b4ca34af54b4b93
https://doi.org/10.1007/978-981-13-5977-4_5
https://doi.org/10.1007/978-981-13-5977-4_5
Publikováno v:
Smart Innovation, Systems and Technologies ISBN: 9789811359767
Designers often work in time-constrained situations during the design process. Among others, one strategy that they use to overcome such difficulty is by using design templates or patterns. A design template is a pre-defined structure of solution, wh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::729e1d6d548752f857c2c03aca0c7aa1
https://doi.org/10.1007/978-981-13-5977-4_9
https://doi.org/10.1007/978-981-13-5977-4_9
Autor:
Sandeep Athavale, Girish Dalvi
Publikováno v:
SeGAH
Demand for designing effective purposeful games for education, healthcare and social change is increasing. However, the underlying processes used in the design of effective purposeful games are understudied. Prominent among these, is the need to unde
Publikováno v:
Advances in Computer Entertainment Technology ISBN: 9783319762692
ACE
ACE
Virtual worlds are becoming prevalent and find application in a variety of fields. While technology enables us to build virtual worlds which look more realistic, the scenarios that we encounter in the virtual world is often not sufficiently close to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::780e376dd71b7e88f4ea01771b140390
https://doi.org/10.1007/978-3-319-76270-8_51
https://doi.org/10.1007/978-3-319-76270-8_51
Autor:
Sandeep Athavale
Publikováno v:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play.
This document presents a summary of my research as a doctoral student. The topic of my research is "Conceptualization of Purposeful Games". I am interested in knowing how designers conceptualize games that resolve the duality of fun and purpose effec
Autor:
Vasundhara Agrawal, Sandeep Athavale
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319580760
HCI (2)
HCI (2)
Game Design research, in the past few years, has spawned multiple models and frameworks for understanding of games as systems. These models and frameworks predominantly function as pedagogic tools rather than something designers can readily use. The
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2347330b40790ef50459f34c4d185335
https://doi.org/10.1007/978-3-319-58077-7_1
https://doi.org/10.1007/978-3-319-58077-7_1
Autor:
Sandeep Athavale
Publikováno v:
EDULEARN proceedings.
Autor:
Andrew Begel, Rafael Prikladnicki, Yvonne Dittrich, Cleidson R. B. de Souza, Anita Sarma, Sandeep Athavale
Publikováno v:
2015 IEEE/ACM 37th IEEE International Conference on Software Engineering.