Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Sameh Khamis"'
Publikováno v:
OALib. :1-19
This study aims at identifying the impact of the service quality dimensions in sports facilities on the intention to use. The researcher selected a set of dimensions to measure their impact on the intention to use sports facilities. These dimensions
Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aada21fdb380ae4211eb66024ee33968
We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented poi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15a453539862ebb1b1096229eeb3d9bc
http://arxiv.org/abs/2111.13674
http://arxiv.org/abs/2111.13674
Autor:
Sameh Khamis, Christoph Rhemann, Sean Fanello, Max Dzitsiuk, Vivek Verma, Ivan Dryanovski, Michael Schoenberg, Jonathan T. Barron, Julien Valentin, Csaszar Ambrus, Vladimir Tankovitch, Konstantine Tsotsos, Mirko Schmidt, Leung Mira, Jose Pascoal, Neal Wadhwa, Adarsh Kowdle, Shahram Izadi, Eric Turner, Joao Afonso, Onur G. Guleryuz
Publikováno v:
ACM Transactions on Graphics. 37:1-19
Augmented reality (AR) for smartphones has matured from a technology for earlier adopters, available only on select high-end phones, to one that is truly available to the general public. One of the key breakthroughs has been in low-compute methods fo
Autor:
Sean Fanello, Julien Valentin, Andrea Tagliasacchi, Jonathan Taylor, Mingsong Dou, Cem Keskin, Philip Davidson, Kaiwen Guo, Sameh Khamis, Vladimir Tankovich, Danhang Tang, Christoph Rhemann, David Kim, Shahram Izadi, Adarsh Kowdle
Publikováno v:
ACM Transactions on Graphics. 37:1-14
The advent of consumer depth cameras has incited the development of a new cohort of algorithms tackling challenging computer vision problems. The primary reason is that depth provides direct geometric information that is largely invariant to texture
Autor:
Anastasia Tkach, Sean Fanello, Christoph Rhemann, Steve Seitz, Sameh Khamis, Ricardo Martin-Brualla, Cem Keskin, Shahram Izadi, Philip Davidson, Adarsh Kowdle, Shuoran Yang, Pavel Pidlypenskyi, Peter Lincoln, Julien Valentin, Jonathan Taylor, Rohit Pandey, Dan B. Goldman
Publikováno v:
ACM Transactions on Graphics. 37:1-14
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from artifacts in
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8a478715a5430845cc4bd4c3d6f341c0
Autor:
Shahram Izadi, Adarsh Kowdle, Mingsong Dou, Vladimir Tankovich, Philip Davidson, Sameh Khamis, Christoph Rhemann, Sean Fanello
Publikováno v:
ACM Transactions on Graphics. 36:1-16
We present Motion2Fusion, a state-of-the-art 360 performance capture system that enables *real-time* reconstruction of arbitrary non-rigid scenes. We provide three major contributions over prior work: 1) a new non-rigid fusion pipeline allowing for f
Autor:
Dan B. Goldman, Sameh Khamis, Ricardo Martin-Brualla, Moustafa Meshry, Hugues Hoppe, Rohit Pandey, Noah Snavely
Publikováno v:
CVPR
We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c6ce729b4f5e823be52502e6809454ee
http://arxiv.org/abs/1904.04290
http://arxiv.org/abs/1904.04290
Autor:
Erroll Wood, Julien Valentin, David Sweeney, Lucas Bordeaux, Cem Keskin, Benjamin Luff, Sameh Khamis, Eduardo Alberto Soto, Andrew Fitzgibbon, Jamie Shotton, Toby Sharp, Jonathan Taylor, Bob Corish, Arran Haig Topalian, Shahram Izadi, Richard M. Banks, Thomas J. Cashman, Pushmeet Kohli
Publikováno v:
ACM Transactions on Graphics. 35:1-12
Fully articulated hand tracking promises to enable fundamentally new interactions with virtual and augmented worlds, but the limited accuracy and efficiency of current systems has prevented widespread adoption. Today's dominant paradigm uses machine