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Akademický článek
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Autor:
Samaroudi, Myrsini, Rodriguez, Karina, Amis, Tim, Sharara, Nesreen, Ali, Noha, Aboulfadl, Abdelrahman, Salah, AbdelHamid, Abdel Barr, Omniya, Weyrich, Tim
This research contributes towards the need to decolonise material culture knowledge by reaching out to communities across the world who still practice the intangible heritage of craft and linking their knowledge with the historical collections curate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9b107bc27ce67abf28d85019eb73fff3
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally interact with technologies an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9afbd39f396d638453f67a4eb1da0989
Akademický článek
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Akademický článek
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Digitally fabricated artefacts or 3D replicas have the potential to enrich the interpretation of cultural assets by enhancing visitors' engagement with collections. However, it is still not well understood how replicas work as interpretative means an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ef6235ed659f5d3d2cc8420e729a7e34
Autor:
Gaugne, Ronan, Samaroudi, Myrsini, Nicolas, Théophane, Barreau, Jean-Baptiste, Garnier, Laurent, Rodriguez Echavarria, Karina, Gouranton, Valérie
Publikováno v:
EG GCH 2018-16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
EG GCH 2018-16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Nov 2018, Vienna, Austria. pp.1-9, ⟨10.2312/gch.20181339⟩
EG GCH 2018-16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Nov 2018, Vienna, Austria. pp.1-9, ⟨10.2312/gch.20181339⟩
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, cannot convey information
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::539d1996806895654945b48ddc1ae700
https://hal.archives-ouvertes.fr/hal-01885788/file/HAL_Incorporation_of_3D_printed_artefacts_into_Virtual_Reality__VR__experiences_to_enable_multiple_interpretations_of_archaeological_artefacts__Copy_.pdf
https://hal.archives-ouvertes.fr/hal-01885788/file/HAL_Incorporation_of_3D_printed_artefacts_into_Virtual_Reality__VR__experiences_to_enable_multiple_interpretations_of_archaeological_artefacts__Copy_.pdf
3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity that archaeologists underta
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::822cda86a53398ea484808cb9aef1b40