Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Samanta Mariotti"'
Autor:
Samanta Mariotti, Nina Marotta
Publikováno v:
Didattica della storia, Vol 2, Iss 1S, Pp 608-629 (2020)
Today’s children, the so-called digital natives, live in a time when technology affects not only habits but also ways of learning. Schools do not always manage to keep up with the pace and, above all, for subjects such as History, whose content is
Externí odkaz:
https://doaj.org/article/b4f0d303016f402980705d61fea15cc8
Publikováno v:
Il Capitale Culturale: Studies on the Value of Cultural Heritage, Vol 0, Iss 9, Pp 447-471 (2019)
Percorsi bioGrafici è un progetto di archeologia pubblica condotto congiuntamente dal Comune di Monforte San Giorgio e dal Dipartimento di Scienze Storiche e dei Beni Culturali dell’Università di Siena che ha come obiettivo la lettura in chiave a
Externí odkaz:
https://doaj.org/article/41f9dc3116a14118a684738d102751ee
Publikováno v:
Il Capitale Culturale: Studies on the Value of Cultural Heritage, Vol 0, Iss 9, Pp 473-525 (2019)
Uomini e cose a Vignale è un progetto di archeologia pubblica e condivisa in corso da oltre un decennio nel territorio di Riotorto, un quartiere isolato del comune di Piombino, in Toscana. Il progetto, originato da uno scavo archeologico condotto da
Externí odkaz:
https://doaj.org/article/f1e6bd12622b4bf3958ffc7b6e31dc98
Autor:
Samanta Mariotti
In recent years, communication and digital technologies have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities. Furthermore, another tr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::86c8727c84af3032dff9d9493c375598
https://doi.org/10.4018/978-1-7998-9223-6.ch020
https://doi.org/10.4018/978-1-7998-9223-6.ch020
Autor:
Samanta Mariotti
Publikováno v:
magazén.
In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as th
Autor:
Samanta Mariotti
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030634636
GALA
GALA
Over the last decades, video games have become a pervasive part of society. Today they represent one of the biggest sectors in the entertainment industry and their market share continues to increase. Archaeological content has been often used as a tr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6f9b0d43280429ee5c1331d83df0a698
https://doi.org/10.1007/978-3-030-63464-3_37
https://doi.org/10.1007/978-3-030-63464-3_37
Autor:
Stefano Bertoldi, Samanta Mariotti
The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany),