Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Salisbury, John Hamon"'
Autor:
Salisbury, John Hamon
This thesis explains the results of a research programme which set out to empirically create a theory relating to players’ experience of videogame playing and the methodology employed in doing so. With the perspective that many empirically derived
Externí odkaz:
http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.588194
Autor:
Cole, Tom, Salisbury, John Hamon
Grounded Theory Methodology (GTM) is a powerful way to develop theories in domains where there are obvious opportunities to contribute in the form of carefully developed descriptive or explanatory conceptual theories. Reasonably nascent areas of acad
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::d289f6f0755b9e2a7d42a9a0ebcff86b
http://www.digra.org/wp-content/uploads/digital-library/paper_400revised.pdf
http://www.digra.org/wp-content/uploads/digital-library/paper_400revised.pdf
Flow, the concept developed by Mihaly Csikszentmihalyi over the last forty years or so (see Csikszentmihalyi 1975) has been invoked quite often with respect to the way players engage with digital games (e.g. Baron 2012; Cowley et al. 2008; Sweetser a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::1e56407f7704bdb8729c8534f6d55136
https://eprints.mdx.ac.uk/24930/1/digra2014_submission_59.pdf
https://eprints.mdx.ac.uk/24930/1/digra2014_submission_59.pdf