Zobrazeno 1 - 10
of 37
pro vyhledávání: '"Sabine Harrer"'
Autor:
Sabine Harrer
Publikováno v:
Open Library of Humanities, Vol 4, Iss 1 (2018)
As a media form entwined in the U.S. military-industrial complex, video games continue to celebrate imperialist imagery and Western-centric narratives of the great white explorer (Breger, 2008; Dyer-Witheford & de Peuter, 2009; Geyser & Tshalabala, 2
Externí odkaz:
https://doaj.org/article/674a12fbd78a4c4b9575e0b2a04b2bae
Autor:
Sabine Harrer
Publikováno v:
Culture Unbound: Journal of Current Cultural Research, Vol 5, Pp 607-620 (2013)
In games, loss is as ubiquitous as it is trivial. One reason for this has been found in the established convention of on-screen character death as a signifier for failure (Klastrup 2006; Grant 2011; Johnson 2011). If that’s all that games have to o
Externí odkaz:
https://doaj.org/article/75eb81d8daf84f5da0a5f799759e40ae
Autor:
Sabine Harrer
Publikováno v:
Digital Culture & Education, Vol 7, Iss 1 (2015)
Externí odkaz:
https://doaj.org/article/be3de3b3d3a847adb62b37061dccb011
Autor:
Sabine Harrer
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogame
Autor:
Sabine Harrer, J. Tuomas Harviainen
Publikováno v:
Representing Conflicts in Games ISBN: 9781003297406
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0f6087168d12904e13f36c9868a79fe6
https://doi.org/10.4324/9781003297406-14
https://doi.org/10.4324/9781003297406-14
Autor:
Sabine Harrer
Publikováno v:
Simulation & Gaming. 52:533-553
Background. Building on previous studies on racism and whiteness in video games, this article investigates how deck building games provide platforms for identity tourism, the symbolic appropriation of marginalised experiences, through their coupling
Publikováno v:
International Journal of Heritage Studies. 27:296-311
This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sami culture. The study foc...
Autor:
Josephine Baird, Sabine Harrer
Publikováno v:
FDG
Game design processes, just like games themselves, are infused with unconscious values which need to be made transparent to ensure a successful outcome. Building on previous studies in educational and queer game design, this paper critically reflects
Publikováno v:
CHI Extended Abstracts
Withing the fields of HCI and game design, conventional design practices have been criticised for perpetuating the status quo and marginalising users beyond the norm [11], [1], e.g. through genderized assumptions about user interaction [13]. To solve