Zobrazeno 1 - 10
of 716
pro vyhledávání: '"STEPHENSON, MATTHEW"'
Autor:
Todd, Graham, Padula, Alexander, Stephenson, Matthew, Piette, Éric, Soemers, Dennis J. N. J., Togelius, Julian
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accuratel
Externí odkaz:
http://arxiv.org/abs/2407.09388
Autor:
Abraham, Frederic, Stephenson, Matthew
This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to
Externí odkaz:
http://arxiv.org/abs/2309.02614
Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this paper, first,
Externí odkaz:
http://arxiv.org/abs/2308.02835
Autor:
Stephenson, Matthew
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Comment: arXiv admin note: This submission has been removed due to violation of arXiv author policy
Comment: arXiv admin note: This submission has been removed due to violation of arXiv author policy
Externí odkaz:
http://arxiv.org/abs/2307.14810
Autor:
Gamage, Chathura, Pinto, Vimukthini, Xue, Cheng, Zhang, Peng, Nikonova, Ekaterina, Stephenson, Matthew, Renz, Jochen
Due to the emergence of AI systems that interact with the physical environment, there is an increased interest in incorporating physical reasoning capabilities into those AI systems. But is it enough to only have physical reasoning capabilities to op
Externí odkaz:
http://arxiv.org/abs/2303.01711
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published set of general board game concepts, each of which represents a common
Externí odkaz:
http://arxiv.org/abs/2301.03913
Autor:
Stephenson, Matthew Heyser
The following essays explore ways in which the environment affects and is affected by organizations. The first essay, “Trust and the Division of Labor” considers that the trust environment of a firm helps determine its structure. Jointly with Ste
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described i
Externí odkaz:
http://arxiv.org/abs/2205.00451
Autor:
Pinto, Vimukthini, Gamage, Chathura, Xue, Cheng, Zhang, Peng, Nikonova, Ekaterina, Stephenson, Matthew, Renz, Jochen
Publikováno v:
In Artificial Intelligence November 2024 336