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Publikováno v:
ACSW
3D model creation forms a large part of the development process in 3D graphical environments such as games or simulations. If an unsupervised approach can be used to generate high-quality textured models the turnaround in these areas could be greatly
Autor:
James Alfred Walker, Ryan Spick
Publikováno v:
European Conference on Visual Media Production.
In computer graphics and virtual environment development, a large portion of time is spent creating assets - one of these being the terrain environment, which usually forms the basis of many large graphical worlds. The texturing of height maps is usu