Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Ryan M. Schuetzler"'
Publikováno v:
Computers & Security. 129:103207
Publikováno v:
Journal of Management Information Systems. 37:875-900
Conversational agents (CAs)—frequently operationalized as chatbots—are computer systems that leverage natural language processing to engage in conversations with human users. CAs are often operatio...
Publikováno v:
Health Policy and Technology. 9:218-224
While personal health records (PHRs) carry an array of potential benefits such as increased patient engagement, poor usability remains a significant barrier to patients’ adoption of PHRs. In this mixed-methods study, we evaluate the usability of an
Publikováno v:
The Accounting Review. 95:339-366
Recent technological advances make it possible to create automated virtual interviewers, called embodied conversational agents (ECAs). We study how an ECA compares to a human interviewer in three experiments. In experiment 1, we show that two theoret
Autor:
Jacob Young, Shawn H. Zheng, David P. Biros, Ryan M. Schuetzler, Paul R. Stephens, Tyler J. Smith, Rhonda Syler
Publikováno v:
Communications of the Association for Information Systems. :584-602
Publikováno v:
Computers in Human Behavior. 97:250-259
Conversational agents (CAs) are an integral component of many personal and business interactions. Many recent advancements in CA technology have attempted to make these interactions more natural and human-like. However, it is currently unclear how hu
Publikováno v:
HICSS
Publikováno v:
Decision Support Systems. 114:94-102
Conversational agents (CAs) are becoming an increasingly common component in a wide range of information systems. A great deal of research to date has focused on enhancing traits that make CAs more humanlike. However, few studies have examined the in
Publikováno v:
Computers in Human Behavior. 77:95-109
Technology facilitates advances in learning and drives learning paradigms. One recent innovation is Twitch™, an online streaming platform often used for video game tutorials but also enables amateur online instruction ( Hamilton, Garretson, & Kerne
Autor:
Norah E. Dunbar, Scott N. Wilson, Shawn King, Sara K. Straub, Brianna L. Lane, Claude H. Miller, Elena Bessarabova, Ryan M. Schuetzler, Matthew L. Jensen, Joseph S. Valacich, Cameron W. Piercy, Javier Elizondo, Judee K. Burgoon, David W. Wilson, Bradley J. Adame, Yu-Hao Lee, Cindy Vincent
Publikováno v:
International Journal of Game-Based Learning. 7:86-100
One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing,