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Autor:
Laura Downs, Anthony Francis, Nate Koenig, Brandon Kinman, Ryan Hickman, Krista Reymann, Thomas B. McHugh, Vincent Vanhoucke
Interactive 3D simulations have enabled breakthroughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this need, we pr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b50bfc9d4cc0eabf60c0ccaf71fea8b7
http://arxiv.org/abs/2204.11918
http://arxiv.org/abs/2204.11918