Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Ruwei Yun"'
Publikováno v:
Journal of Educational Technology Systems. 49:461-486
In the “Internet+” era, to understand the difference between the traditional classroom and smart classroom, this study uses the current domestic and foreign classroom teaching behavior research methods as a starting point and analyzes the teachin
Publikováno v:
Sustainability; Volume 14; Issue 13; Pages: 7748
This study is a discussion on the feasibility of, application, and promotion of sharing products in tourism services. The promotion and application of the current sharing concept are mostly aimed at a wide range of urban populations or urban service
Publikováno v:
Sustainability; Volume 14; Issue 11; Pages: 6474
Teachers’ informatization teaching ability (TITA) is the core ability of teachers to engage in educational activities in the informatization environment. It is an essential indicator of the quality of education and affects teachers’ professional
Publikováno v:
DeSE
In this paper we propose a constructivist theory, model and application for the design and development of a Game-Based learning application introducing virtual 3D dinosaurs science. How to design effective learning opportunities? Why is learning by e
Autor:
Zhigeng Pan, Ruwei Yun
Publikováno v:
Virtual Reality & Augmented Reality in Industry ISBN: 9783642173752
Digital Olympic Museum is one promising form to demonstrate the history, culture and highlights of Olympic Games. To provide functionalities of both sports and entertainment, several sports simulation systems are developed, which are Virtual Bowling,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6cae955a32da035d08d28dd4383456ec
https://doi.org/10.1007/978-3-642-17376-9_7
https://doi.org/10.1007/978-3-642-17376-9_7
Publikováno v:
CCNC
How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general f
Publikováno v:
Transactions on Edutainment V ISBN: 9783642184512
With the digital technology, the traditional display method is changing to the digital display method. This article is precisely launches the research under such background. First, we summarize the researches of the display methods of scientific exhi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e2e8aab17241cbe23aac12c911fdfc52
https://doi.org/10.1007/978-3-642-18452-9_21
https://doi.org/10.1007/978-3-642-18452-9_21
Autor:
Baoyun Zhang, Ruwei Yun
Publikováno v:
2010 International Conference on Audio, Language and Image Processing.
A new hand gesture recognition method combined color spaces and feature region of the hand is pretended in this paper, which is efficient to solve the problem that the accuracy and efficiency could not be positively related to each other in tradition
Publikováno v:
2010 International Conference on Computer Application and System Modeling (ICCASM 2010).
Basing on the Density Distribution Feature method, present a new hand recognition method according to color space which could recognize hand in real time vision. First, establish the standard Skin-Color Model, and make the Skin-Color model adapt to d
Publikováno v:
Entertainment for Education. Digital Techniques and Systems ISBN: 9783642145322
Edutainment
Edutainment
Based on the discussion of traditional hand gesture recognition methods and their properties in current studies, analysis the color segmentation, density distribution feature and improved algorithm based on artificial markers in the hand gesture reco
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::943ede8d1ecc28b768c5aae696d375e1
https://doi.org/10.1007/978-3-642-14533-9_50
https://doi.org/10.1007/978-3-642-14533-9_50