Zobrazeno 1 - 10
of 40
pro vyhledávání: '"Rufael Mekuria"'
Autor:
Rufael Mekuria, Roberto Ramos, Jamie Fletcher, Mark Ogle, Arjen Wagenaar, Dirk Griffioen, Boy van Dijk, Dimitry Andric
Publikováno v:
Proceedings of the 1st Mile-High Video Conference.
Autor:
Roberto Ramos-Chavez, Dirk Griffioen, Arjen Wagenaar, Theo Karagkioules, Mark Ogle, Rufael Mekuria
Publikováno v:
MMSys
Real-time Distributed Media Processing Workflows (DMPW) are popular for online media delivery. Combining distributed media sources and processing can reduce storage costs and increase flexibility. However, high request rates may result in unacceptabl
Publikováno v:
IEEE Consumer Electronics Magazine
IEEE Consumer Electronics Magazine, 2019, 8 (4), pp.17-21. ⟨10.1109/MCE.2019.2905483⟩
IEEE Consumer Electronics Magazine, 2019, 8 (4), pp.17-21. ⟨10.1109/MCE.2019.2905483⟩
International audience; Consumer- and industry-level 3d sensing devices are becoming more common than ever before, increasing the amount of available 3D point-cloud data. The full geometry and details of a 3D scene can be captured by 3D scans, which
Publikováno v:
MMSys
HTTP Adaptive Streaming (HAS) is increasingly deployed at large, gradually replacing traditional broadcast. However, testing large-scale deployments remains challenging, costly and error-prone. Especially, testing with realistic streaming loads from
Publikováno v:
MMSys
An open source implementation of the CMAF live media ingest specification developed by the DASH Industry Forum is presented. CMAF live ingest provides a protocol for live uplink streaming of content using the Common Media Application Track Format (CM
Publikováno v:
MMSys
Achieving low-latency is paramount for live streaming scenarios, that are now-days becoming increasingly popular. In this paper, we propose a novel algorithm for bitrate adaptation in HTTP Adaptive Streaming (HAS), based on Online Convex Optimization
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology, 27(4), 828-842
We present a generic and real-time time-varying point cloud codec for 3D immersive video. This codec is suitable for mixed reality applications in which 3D point clouds are acquired at a fast rate. In this codec, intra frames are coded progressively
Autor:
Robert A. Cohen, Ernestasia Siahaan, Maja Krivokuca, Mammou Khaled, Rufael Mekuria, Sebastian Schwarz, Zhu Li, Ohji Nakagami, Pablo Cesar, Alexis Michael Tourapis, Vittorio Baroncini, Madhukar Budagavi, Ali Tabatabai, Joan Llach, Vladyslav Zakharchenko, Marius Preda, Sebastien Lasserre, Philip A. Chou
Publikováno v:
IEEE Journal on Emerging and Selected Topics in Circuits and Systems
IEEE Journal on Emerging and Selected Topics in Circuits and Systems, IEEE, 2019, 9 (1), pp.133-148. ⟨10.1109/JETCAS.2018.2885981⟩
IEEE Journal on Emerging and Selected Topics in Circuits and Systems, 9(1), 133-148
IEEE Journal on Emerging and Selected Topics in Circuits and Systems, IEEE, 2019, 9 (1), pp.133-148. ⟨10.1109/JETCAS.2018.2885981⟩
IEEE Journal on Emerging and Selected Topics in Circuits and Systems, 9(1), 133-148
International audience; Due to the increased popularity of augmented and virtual reality experiences, the interest in capturing the real world in multiple dimensions and in presenting it to users in an immersible fashion has never been higher. Distri
Publikováno v:
PV@MMSys
Video Streaming service providers are dealing with increasingly large media asset content repositories. To store these in a flexible and persistent manner, cloud storage is often used. In addition the compute power available in the cloud is often use
Autor:
Vincenzo Riccobene, Christos Tselios, Artem Dobrodub, John Thomson, Victor Bayon-Molino, Rufael Mekuria, Michael J. McGrath
Publikováno v:
MMSys
Most media streaming services are composed by different virtualized processing functions such as encoding, packaging, encryption, content stitching etc. Deployment of these functions in the cloud is attractive as it enables flexibility in deployment