Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Rubaiat Habib Kazi"'
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Autor:
Jingyuan Liu, Nazmus Saquib, Zhutian Chen, Rubaiat Habib Kazi, Li-Yi Wei, Hongbo Fu, Chiew-Lan Tai
Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for users withou
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::135f92eb0a868643c806591b1d1ded46
Autor:
Clemens Nylandsted Klokmose, Paul Asente, Rubaiat Habib Kazi, Jens Emil Grønbæk, Germán Leiva, Cuong Nguyen
Publikováno v:
Leiva, G, Grønbæk, J E, Klokmose, C N, Nguyen, C, Kazi, R H & Asente, P 2021, Rapido : Prototyping Interactive AR Experiences through Programming by Demonstration . in UIST 2021-Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology . Association for Computing Machinery, UIST 2021-Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology, pp. 626-637, 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021, Virtual, Online, United States, 10/10/2021 . https://doi.org/10.1145/3472749.3474774
UIST
UIST
Programming by Demonstration (PbD) is a well-known technique that allows non-programmers to describe interactivity by performing examples of the expected behavior, but it has not been extensively explored for AR. We present Rapido, a novel early-stag
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::93430d472c5e3a5833a7be4fa3035975
https://pure.au.dk/portal/da/publications/rapido(00019375-3458-4cd7-a2c7-a6bf6c1fa746).html
https://pure.au.dk/portal/da/publications/rapido(00019375-3458-4cd7-a2c7-a6bf6c1fa746).html
Publikováno v:
Proc. ACM Hum.-Comput. Interact., Vol. 5, No. CSCW1
Proceedings of the ACM on Human-Computer Interaction
CHI 2021 Conference on Human Factors in Computing Systems
CHI 2021 Conference on Human Factors in Computing Systems, May 2021, Yokohama (virtual), Japan. ⟨10.1145/1122445.1122456⟩
Proceedings of the ACM on Human-Computer Interaction
CHI 2021 Conference on Human Factors in Computing Systems
CHI 2021 Conference on Human Factors in Computing Systems, May 2021, Yokohama (virtual), Japan. ⟨10.1145/1122445.1122456⟩
Creative live streams, where artists or designers demonstrate their creative process, have emerged as a unique and popular genre of live streams due to the real-time interactivity they afford. However, streamer-viewer interactions on most live stream
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d19ced24a16d082c53d985519e035dee
https://hal.archives-ouvertes.fr/hal-03155671
https://hal.archives-ouvertes.fr/hal-03155671
Publikováno v:
CHI
Mathematical models and expressions traditionally evolved as symbolic representations, with cognitively arbitrary rules of symbol manipulation. The embodied mathematics philosophy posits that abstract math concepts are layers of metaphors grounded in
Publikováno v:
CHI
Live streaming is gaining popularity across diverse application domains in recent years. A core part of the experience is streamer-viewer interaction, which has been mainly text-based. Recent systems explored extending viewer interaction to include v
Publikováno v:
UIST (Adjunct Volume)
We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the c
Publikováno v:
Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology.
Publikováno v:
UIST
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
UIST 2020-The 33rd Annual ACM Symposium on User Interface Software and Technology
UIST 2020-The 33rd Annual ACM Symposium on User Interface Software and Technology, Oct 2020, Minneapolis ( Virtual ), United States. pp.760-777, ⟨10.1145/3379337.3415884⟩
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
UIST 2020-The 33rd Annual ACM Symposium on User Interface Software and Technology
UIST 2020-The 33rd Annual ACM Symposium on User Interface Software and Technology, Oct 2020, Minneapolis ( Virtual ), United States. pp.760-777, ⟨10.1145/3379337.3415884⟩
Keyframe-based sculpting provides unprecedented freedom to author animated organic models, which can be difficult to create with other methods such as simulation, scripting, and rigging. However, sculpting animated objects can require significant art
Publikováno v:
CHI
Leiva, G, Nguyen, C, Kazi, R H & Asente, P 2020, Pronto : Rapid Augmented Reality Video Prototyping Using Sketches and Enaction . in CHI 2020-Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ., 3376160, Association for Computing Machinery, New York, 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, United States, 25/04/2020 . https://doi.org/10.1145/3313831.3376160
Leiva, G, Nguyen, C, Kazi, R H & Asente, P 2020, Pronto : Rapid Augmented Reality Video Prototyping Using Sketches and Enaction . in CHI 2020-Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ., 3376160, Association for Computing Machinery, New York, 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, United States, 25/04/2020 . https://doi.org/10.1145/3313831.3376160
Designers have limited tools to prototype AR experiences rapidly. Can lightweight, immediate tools let designers prototype dynamic AR interactions while capturing the nuances of a 3D experience? We interviewed three AR experts and identified several